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"ma wan chun"的相关文件
显示项目 21-31 / 31 (共1页) 1 每页显示[10|25|50]项目
| 臺大學術典藏 |
2003-08-01 |
Automatic Animation Skeleton Construction Using Repulsive Force Field
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Liu, Pin-Chou; Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Ouhyoung, Ming; Liu, Pin-Chou; Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Ouhyoung, Ming |
| 國立臺灣大學 |
2003-05 |
Skeleton extraction of 3D objects with radial basis functions
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Ma, Wan-Chun; Wu, Fu-Che; Ouhyoung, Ming |
| 國立臺灣大學 |
2003 |
Skeleton Extraction of 3D Objects with Visible Repulsive Force
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Wu, Fu-Che; Ma, Wan-Chun; Liou, Ping-Chou; Liang, Rung-Huei; Ouhyoung, Ming |
| 國立臺灣大學 |
2003 |
Skeleton Extraction of 3D Objects with Radial Basis Functions
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Ma, Wan-Chun; Wu, Fu-Che; Ouhyoung, Ming |
| 臺大學術典藏 |
2003 |
Skeleton Extraction of 3D Objects with Visible Repulsive Force
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Wu, Fu-Che; Ma, Wan-Chun; Liou, Ping-Chou; Liang, Rung-Huei; Ouhyoung, Ming; Wu, Fu-Che; Ma, Wan-Chun; Liou, Ping-Chou; Liang, Rung-Huei; Ouhyoung, Ming |
| 國立臺灣大學 |
2002-12 |
Using Intel Streaming SIMD Extensions for 3D Geometry Processing
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Ma, Wan-Chun; Yang, Chia-Lin |
| 國立臺灣大學 |
2002-11 |
Design and Implementation of a Real-Time Clinical Alerting System for Intensive Care Unit
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Chen, Hsiao-Ting; Ma, Wan-Chun; Liou, Der-Ming |
| 國立臺灣大學 |
2001 |
A novel MPEG-4 based architecture for internet games
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Wang, Wei-Teh; Ma, Wan-Chun; Perng, Kuo-Luen; Shieh, Meng-Jyi; Ouhyoung, Ming |
| 臺大學術典藏 |
2001 |
A novel MPEG-4 based architecture for internet games
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Wang, Wei-Teh; Ma, Wan-Chun; Perng, Kuo-Luen; Shieh, Meng-Jyi; Ouhyoung, Ming; Wang, Wei-Teh; Ma, Wan-Chun; Perng, Kuo-Luen; Shieh, Meng-Jyi; Ouhyoung, Ming |
| 國立臺灣大學 |
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Real-Time Shading Using Programmable Graphics Hardware-Introduction, Setup and Examples.
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Ma, Wan-Chun |
| 國立臺灣大學 |
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Real-Time Shading Using Programmable Graphics Hardware-Shader Programming
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Ma, Wan-Chun |
显示项目 21-31 / 31 (共1页) 1 每页显示[10|25|50]项目
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