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Taiwan Academic Institutional Repository >
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"tai wen kai"
Showing items 31-40 of 45 (5 Page(s) Totally) << < 1 2 3 4 5 > >> View [10|25|50] records per page
| 國立東華大學 |
2005-07 |
Exploiting Hardware-accelerated Occlusion Queries for Visibility Culling
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Tai,Wen-Kai; Yang,Mau-Tsuen; Chiang,Cheng-Chin; Hsu,Chih-Kang |
| 國立東華大學 |
2005-05 |
Determining Front-Facing Polygons for Dynamic and Deformable Objects
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Tai,Wen-Kai; Hsieh,Hsien-Hsi |
| 國立東華大學 |
2005-01 |
TERRAIN SYNTHESIS: AN INTERACTIVE APPROACH
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Tai,Wen-Kai; Liu,Cheng-Duo; Chiang,Min-Yu; Chang,Chin-Chen; Huang,Jun-Yan |
| 國立東華大學 |
2005 |
A simple GPU-based approach for 3D Voronoi diagram construction and visualization
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Tai,Wen-Kai; Hsieh,Hsien-Hsi |
| 國立東華大學 |
2005 |
A Flexible 3D Slicer for Voxelization Using Graphics Hardware
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Tai,Wen-Kai; Chang,Sheng-Yi; Hsieh,Hsien-Hsi; Lai,Yueh-Yi |
| 國立東華大學 |
2005 |
Terrain Synthesis Based on Microscopic Terrain Features
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Tai,Wen-Kai; Tu,Shih-Chun; Huang,Chun-Yen; Chang,Sheng-Yih |
| 國立東華大學 |
2005 |
Synthesizing Transition Textures on Succession Patterns
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Tai,Wen-Kai; Liu,Chen-Duo; Lai,Yueh-Yi; Chang,Chin-Chen |
| 國立東華大學 |
2005 |
Synthesis of Transition Textures on Succession Patterns
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Tai,Wen-Kai; Lai,Yueh-Yi |
| 國立東華大學 |
2005 |
Stable Voxelization on Polygonal 3D Objects Using Programmable Graphics Hardware
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Tai,Wen-Kai; Hsieh,Hsien-Hsi; Lai,Yueh-Yi |
| 國立東華大學 |
2004 |
A Hybrid Based Texture Synthesis Approach
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Tai,Wen-Kai; Wu,Chang-Hsing; Lai,Yueh-Yi |
Showing items 31-40 of 45 (5 Page(s) Totally) << < 1 2 3 4 5 > >> View [10|25|50] records per page
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