| 國立交通大學 |
2018-08-21T05:54:15Z |
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing
|
Lin, Ting-Hao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen |
| 國立交通大學 |
2017-04-21T06:55:38Z |
Inner engraving for the creation of a balanced LEGO sculpture
|
Hong, Jhen-Yao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen |
| 國立交通大學 |
2017-04-21T06:49:01Z |
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing
|
Lin, Ting-Hao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen |
| 國立交通大學 |
2014-12-08T15:11:07Z |
GENETIC-BASED APPROACH FOR SYNTHESIZING TEXTURE
|
Chang, Chin-Chen; Kuo, Yen-Ting; Tai, Wen-Kai |
| 國立聯合大學 |
2010 |
Novel Geometrical Voxelization Approach with Application to Streamlines
|
Hsieh, Hsien-His;Chang, Chin-Chen;Tai, Wen-Kai;Shen, Han- Wei |
| 國立聯合大學 |
2010 |
PATH PLANNING FOR RACING GAMES
|
Tan, Charlie Irawan;Chen, Chang-Min;Tai, Wen-Kai;Chang, Chin-Chen |
| 國立東華大學 |
2009-10 |
Vertex Shuffling :a Novel information hiding on 3D model
|
Tai,Wen-Kai; Tan,Charlie Irawan; Lin,Cong-Kai |
| 國立東華大學 |
2009-09 |
Improved Relief Texture Mapping Using Minmax Texture
|
Tai,Wen-Kai; Lee,Lo-wei; Tseng,Shih-Wei |
| 國立東華大學 |
2009-08 |
Fractal Territory Game
|
Tai,Wen-Kai; Siao,Siao-Fan; Li, Luo-Wei |
| 國立東華大學 |
2009-04 |
GPU-based Collision Detection and Response for Particles on 3D Models
|
Tai,Wen-Kai; Chang,Chin-Chen; Hsieh,Hsien-Hsi |
| 國立東華大學 |
2009-01 |
An Interactive Building Modeling System Based On The Lego Concept
|
Tai,Wen-Kai; Chen,Sheng-Yi; Lin, Cong-Kai |
| 國立東華大學 |
2009 |
A Study on Novel 3D Object Presentation for Games
|
Tai,Wen-Kai; Effendy Eka Saputra |
| 國立東華大學 |
2008-07 |
An ai Tool: generating paths for Racing Game
|
Tai,Wen-Kai; Tan,Charlie Irawan |
| 國立東華大學 |
2008-06 |
Terrain Synthesis Based on Microscopic Terrain Feature
|
Tai,Wen-Kai; Huang,Chun-Yen; Tu,Shih-Chun |
| 國立東華大學 |
2008-03 |
Transition Texture Synthesis
|
Tai,Wen-Kai; Lai,Yueh-Yi |
| 國立東華大學 |
2008-01 |
An Implementation of Multi-Bounce Refractions for Multi-Layered Structures
|
Tai,Wen-Kai; Chang,Chin-Chen; Lin,Chun-Min; Huang, Chun-Yen |
| 國立東華大學 |
2008-01 |
Texture Synthesis Using Genetic Algorithms
|
Tai,Wen-Kai; Chang,Chin-Chen; Kuo,Yen-Ting; Wang,Yun-Wen |
| 國立東華大學 |
2008 |
A Volume Rendering Framework for Visualizing 3D Flow Fields
|
Tai,Wen-Kai; Hsieh,Hsien-Hsi; Shen,Han-Wei; Li,Liya |
| 國立東華大學 |
2008 |
Moving Cast Shadow Detection by Exploiting Multiple Cues
|
Tai,Wen-Kai; Yang,Mau-Tsuen; Chiang,Cheng-Chin |
| 國立東華大學 |
2008 |
Genetic-Based Approach for Synthesizing Texture
|
Tai,Wen-Kai; Chang,Chin-Chen; Kuo,Yen-Ting |
| 國立東華大學 |
2008 |
Independent Query Refinement and Feature Re-weighting Using Positive and Negative Examples for Content-based Image Retrieval
|
Tai,Wen-Kai; Chiang,Cheng-Chin |
| 國立東華大學 |
2007-01 |
A PROCEDURAL APPROACH FOR CHINESE TING MODELING
|
Tai,Wen-Kai; Chu,Chien-Yuan; Huang,Chun-Yen |
| 國立東華大學 |
2007 |
Feature Alignment Approach for Hand Posture Recognition Based on Curvature Scale Space
|
Tai,Wen-Kai; Chang,Chin-Chen; Liu,Cheng-Yi |
| 國立東華大學 |
2007 |
A Momentum-Based Deformation System for Granular Material
|
Tai,Wen-Kai; Yang,Mau-Tsuen; Zeng,Ya-Lun; Tan,Charlie Irawan; Chang,Chin-Chen; Chiang,Cheng-Chin |
| 國立東華大學 |
2006-12 |
Exploiting Spatial-Temporal Coherence in the Construction of Multiple Perspective Videos
|
Tai,Wen-Kai; Chiang,C; Yang,M.T.; Lo,K.; Huang,S. |