| 國立政治大學 |
2019-11 |
The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts
|
葉玉珠; Yeh, Y*; Peng, Y. Y. |
| 國立政治大學 |
2019-10 |
Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators
|
葉玉珠; Yeh, Y.*; Rega, E. M.; Chen, S. Y. |
| 國立政治大學 |
2019-07 |
Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning
|
葉玉珠; Yeh, Y.*; Chen, S. Y.; Rega, E. M.; Lin, C. S. |
| 國立政治大學 |
2019-07 |
The “need” and the “experience” of self-determination: Their effects on mastery experience in a creativity game-based learning
|
葉玉珠; Yeh, Y.*; Sai, N. P.; Chuang, C. H. |
| 國立政治大學 |
2019-07 |
The interaction effects of achievement goals and emotions on insight-problem solving
|
葉玉珠; Yeh, Y.*; Wu, H.; Huang, F. |
| 國立政治大學 |
2019-05 |
融入成長心向的數位創造力遊戲導向學習對提升城鄉地區學童創造力心向與創造力的效果
|
葉玉珠; Yeh, Y.* |
| 國立政治大學 |
2019-05 |
數位科技導向的正念學習介入對提升創造力之效果:神經可塑性之探究
|
葉玉珠; Yeh, Y.* |
| 國立政治大學 |
2019-04 |
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students.
|
葉玉珠; Yeh, Y.*; Chang, H. L.; Chen, S. Y. |
| 國立政治大學 |
2018-06 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning
|
Yeh, Yu-chu; 葉玉珠; Chu, Ling-Hui |
| 國立政治大學 |
2018-03 |
The modulation of personal traits in neural responses during the aesthetic experience of mundane art
|
葉玉珠; Yeh, Yu-chu; Hsu, Wei-Chin; Li, Pei-Hsin |
| 國立政治大學 |
2018-03 |
The dynamic connectivity of neural networks in value-based creativity
|
葉玉珠; Yeh, Y.*; Hsu, W. C.; Rega, E. |
| 國立政治大學 |
2018-03 |
The mediation effect of mindful learning during creativity game-based learning
|
葉玉珠; Yeh, Y.*; Chang, H. L.; Lin, C. S.; Chen, S. Y. |
| 國立政治大學 |
2017-12 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning
|
葉玉珠; Yeh, Yu-chu; Chu, Ling-Hui |
| 國立政治大學 |
2017-12 |
Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students
|
葉玉珠; Yeh, Yu-chu |
| 國立政治大學 |
2017-05 |
The interactive influences of stress, modality of stimuli, and task difficulty on verbal versus visual working memory capacity
|
葉玉珠; Lai, G. J.; Yeh, Yu-chu ; Lin, C. W.;Hsu, W. C.;Wu, J. |
| 國立政治大學 |
2017 |
Research Development of Creativity
|
葉玉珠; Yeh, Y. |
| 國立政治大學 |
2016-12 |
Meaningful gamification for journalism students to enhance their critical thinking skills
|
葉玉珠; Huang, Ling-Yi;Yeh, Yu-Chu |
| 國立政治大學 |
2016-02 |
Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games
|
Huang, Ling-Yi;Yeh, Yu-chu; 葉玉珠 |
| 國立政治大學 |
2016-02 |
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus
|
Yeh, Yu-chu;Lai, Ssu Chi;Lin, Chung-Wei; 葉玉珠 |
| 國立政治大學 |
2015-09 |
「大學生設計產品美感生活體驗量表」之發展
|
葉玉珠;賴思齊;李若瑜; Yeh, Yu-Chu;Lai, Ssu-Chi;Lee, Jo-Yu |
| 國立政治大學 |
2015-07 |
Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products
|
Yeh, Yu-chu;Lin, Chung-Wei;Hsu, Wei-Chin;Kuo, Wen-Jui;Chan, Yu-Chen; 葉玉珠 |
| 國立政治大學 |
2015-04 |
幼兒英語學習的家庭教育環境、父母效能與學習熱情之路徑模式
|
謝皓薇;葉玉珠; Hsieh, Hao-Wei;Yeh, Yu-Chu |
| 國立政治大學 |
2015-02 |
How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory
|
葉玉珠; Yeh, Y;Lai, G. J.;Lin, C. F.;Lin, C. W.;Sun, H. C. |
| 國立臺灣師範大學 |
2014-10-27T15:25:54Z |
影響國小學童科技創意發展的因素之量表發展
|
葉玉珠 |
| 國立臺灣師範大學 |
2014-10-27T15:24:53Z |
主題統整教學、年級、父母社經地位與國小學童科技創造力之關係
|
吳怡瑄; 葉玉珠 |