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Showing items 21-45 of 52  (3 Page(s) Totally)
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Institution Date Title Author
國立臺灣師範大學 2014-10-30T09:34:44Z Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning. Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:44Z Implementing a self-regulated "WebQuest" learning system for Chinese elementary schools. Hsiao, H. S.; Tsai, C. C.; Lin, C. Y.; Lin, C. C.
國立臺灣師範大學 2014-10-30T09:34:44Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:44Z The Implementation and Evaluation of Educational online gaming system. Yu, K. C.; Hsiao, H. S.; Tsai, F.H.
國立臺灣師範大學 2014-10-30T09:34:44Z Construct Mathematic Path and Interactive Problem Solving Discussion System in Mobile Leering Environment. Wu, L. J.; Hsiao, H. S.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:44Z The Implementation and Evaluation of Educational online gaming system. Yu, K. C.; Hsiao, H. S.; Tsai, F.H.
國立臺灣師範大學 2014-10-30T09:34:42Z Math Path and Interactive Problem Solving Discussion System in Mobile Learning. Hsiao, H. S.; Wu, L. J.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:42Z Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity. Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:42Z Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity. Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:41Z Reaching strong consensus in a general network 蕭顯勝; 金陽和; 楊維邦; Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:41Z Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System. Wu, L. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:41Z Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System. Wu, L. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:40Z Reaching strong consensus under hybrid faults model. Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:40Z Byzantine agreement in the presence of mixed faults on processors and links. Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:40Z Reaching Fault Diagnosis Agreement under a Hybrid Fault Model Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:40Z Reaching Fault Diagnosis Agreement under a Hybrid Fault Model Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:24Z Fostering technological creativity through design/problem solving approach in online environment Yu, K. C.; Hsiao, H. S.; Lin, K. Y.
國立臺灣師範大學 2014-10-30T09:34:24Z Designing constructivist learning environment in online game Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:23Z Using Cognitive Affective Interaction Model to construct On-line Game for Creativity Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:23Z Using Cognitive Affective Interaction Model to construct On-line Game for Creativity Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:22Z The implementation and evaluation of educational online gaming system Yu, K. C.; Hsiao, H. S.; Tsai, F. H.
國立臺灣師範大學 2014-10-30T09:34:22Z The implementation and evaluation of educational online gaming system Yu, K. C.; Hsiao, H. S.; Tsai, F. H.

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