國立臺灣師範大學 |
2014-10-30T09:34:49Z |
Analysis of lead-in of IWB in primary, secondary and senior schools - ACase Study of Taipei and Kaohsiung.
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Lin, C. Y.; Hong, W. T.; Hsiao, H. S.; Wu, C. J.; Lee, H. I.; Huang, Y. W.; Chiu, W. H. |
國立臺灣師範大學 |
2014-10-30T09:34:49Z |
The implementation validation of the Computerized Motor Skill Testing System.
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Hong, K. D.; Ciou, J. Z.; Lin, C. Y.; Hsiao, H. S.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:46Z |
Fostering Technological Creativity through Design/Problem Solving Approach in Online Environment.
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Hsiao, H. S.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:46Z |
The Study of Web Searching Activities.
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Hsiao, H. S.; Chen, J. H. |
國立臺灣師範大學 |
2014-10-30T09:34:46Z |
The Implementation of Mathematics Path System under the Mobile Learning Environment.
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Hsiao, H. S.; Shen, J. P. |
國立臺灣師範大學 |
2014-10-30T09:34:46Z |
A Pilot Study of Comparing the Effectiveness in Game-based and Web-based Learning. Workshop on Fun and Learning: Should Educational Games and Toys be Serious?
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Tsai, F. H.; Yu, K. C.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Fostering Learning through Mobile Device-Based Real-Time Formative Evaluation.
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Sung, Y. T.; Chang, K. E.; Hsiao, H. S.; Huang, C. C. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Collaborative Early EFL Reading among Distributed Learners : A Simulation Pilot Study.
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Lan, Y. J.; Sung, Y. T.; Chang, K. E.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Improving Creative Thinking by Using Self-regulated On-line Games.
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Wang, C. Y.; Wu, Jeff; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Construct A Game-based Touring System for Science and Technology Museum.
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Wang, M. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Use Creative Problem-Solving strategy to implement the online role-playing game.
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Wong, K. H.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Designing Constructivist Learning Environment in Online Game.
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Tsai, F. H.; Yu, K. C.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
A Study of Web-Based Knowledge Acquisition System on Manufacture Settings.
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Hsiao, H. S.; Chen, J. H. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Use Creative Problem-Solving strategy to implement the online role-playing game.
|
Wong, K. H.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
A Study of Web-Based Knowledge Acquisition System on Manufacture Settings.
|
Hsiao, H. S.; Chen, J. H. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning.
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Tsai, F. H.; Yu, K. C.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
Implementing a self-regulated "WebQuest" learning system for Chinese elementary schools.
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Hsiao, H. S.; Tsai, C. C.; Lin, C. Y.; Lin, C. C. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
The Implementation and Evaluation of Educational online gaming system.
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Yu, K. C.; Hsiao, H. S.; Tsai, F.H. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
Construct Mathematic Path and Interactive Problem Solving Discussion System in Mobile Leering Environment.
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Wu, L. J.; Hsiao, H. S.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
The Implementation and Evaluation of Educational online gaming system.
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Yu, K. C.; Hsiao, H. S.; Tsai, F.H. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Math Path and Interactive Problem Solving Discussion System in Mobile Learning.
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Hsiao, H. S.; Wu, L. J.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.
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Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.
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Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Reaching strong consensus in a general network
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蕭顯勝; 金陽和; 楊維邦; Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System.
|
Wu, L. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System.
|
Wu, L. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching strong consensus under hybrid faults model.
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Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Byzantine agreement in the presence of mixed faults on processors and links.
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Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching Fault Diagnosis Agreement under a Hybrid Fault Model
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Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching Fault Diagnosis Agreement under a Hybrid Fault Model
|
Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:24Z |
Fostering technological creativity through design/problem solving approach in online environment
|
Yu, K. C.; Hsiao, H. S.; Lin, K. Y. |
國立臺灣師範大學 |
2014-10-30T09:34:24Z |
Designing constructivist learning environment in online game
|
Tsai, F. H.; Yu, K. C.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:23Z |
Using Cognitive Affective Interaction Model to construct On-line Game for Creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:23Z |
Using Cognitive Affective Interaction Model to construct On-line Game for Creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:22Z |
The implementation and evaluation of educational online gaming system
|
Yu, K. C.; Hsiao, H. S.; Tsai, F. H. |
國立臺灣師範大學 |
2014-10-30T09:34:22Z |
The implementation and evaluation of educational online gaming system
|
Yu, K. C.; Hsiao, H. S.; Tsai, F. H. |
國立臺灣師範大學 |
2014-10-30T09:34:21Z |
Using instructional strategy of web-based games to improve technological creativity
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:13Z |
Using cognitive affective interaction model to construct on-line game for creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:13Z |
Using cognitive affective interaction model to construct on-line game for creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:33:37Z |
Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System.
|
Wu, L. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:32:18Z |
Fostering learning through mobile device-based real-time formative evaluation
|
Sung, Y. T.; Chang, K. E.; Hsiao, H. S.; Huang, C. C. |
國立臺灣師範大學 |
2011-01-01 |
The influence of students' behavior during the practical activity by creative digital game.
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Hu, P. M.; Lin, C. Y.; Hong, W. T.; Hsiao,H. S. |
國立臺灣師範大學 |
2011-01-01 |
The implementation validation of the Computerized Motor Skill Testing System.
|
Hong, K. D.; Sung, Y. T.; Ciou, J. Z.; Lin, C. Y.; Hsiao, H. S. |