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机构 日期 题名 作者
國立臺灣師範大學 2014-10-30T09:34:49Z Analysis of lead-in of IWB in primary, secondary and senior schools - ACase Study of Taipei and Kaohsiung. Lin, C. Y.; Hong, W. T.; Hsiao, H. S.; Wu, C. J.; Lee, H. I.; Huang, Y. W.; Chiu, W. H.
國立臺灣師範大學 2014-10-30T09:34:49Z The implementation validation of the Computerized Motor Skill Testing System. Hong, K. D.; Ciou, J. Z.; Lin, C. Y.; Hsiao, H. S.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:46Z Fostering Technological Creativity through Design/Problem Solving Approach in Online Environment. Hsiao, H. S.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:46Z The Study of Web Searching Activities. Hsiao, H. S.; Chen, J. H.
國立臺灣師範大學 2014-10-30T09:34:46Z The Implementation of Mathematics Path System under the Mobile Learning Environment. Hsiao, H. S.; Shen, J. P.
國立臺灣師範大學 2014-10-30T09:34:46Z A Pilot Study of Comparing the Effectiveness in Game-based and Web-based Learning. Workshop on Fun and Learning: Should Educational Games and Toys be Serious? Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Fostering Learning through Mobile Device-Based Real-Time Formative Evaluation. Sung, Y. T.; Chang, K. E.; Hsiao, H. S.; Huang, C. C.
國立臺灣師範大學 2014-10-30T09:34:45Z Collaborative Early EFL Reading among Distributed Learners : A Simulation Pilot Study. Lan, Y. J.; Sung, Y. T.; Chang, K. E.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Improving Creative Thinking by Using Self-regulated On-line Games. Wang, C. Y.; Wu, Jeff; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Construct A Game-based Touring System for Science and Technology Museum. Wang, M. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Use Creative Problem-Solving strategy to implement the online role-playing game. Wong, K. H.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Designing Constructivist Learning Environment in Online Game. Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z A Study of Web-Based Knowledge Acquisition System on Manufacture Settings. Hsiao, H. S.; Chen, J. H.
國立臺灣師範大學 2014-10-30T09:34:45Z Use Creative Problem-Solving strategy to implement the online role-playing game. Wong, K. H.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z A Study of Web-Based Knowledge Acquisition System on Manufacture Settings. Hsiao, H. S.; Chen, J. H.
國立臺灣師範大學 2014-10-30T09:34:44Z Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning. Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:44Z Implementing a self-regulated "WebQuest" learning system for Chinese elementary schools. Hsiao, H. S.; Tsai, C. C.; Lin, C. Y.; Lin, C. C.
國立臺灣師範大學 2014-10-30T09:34:44Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:44Z The Implementation and Evaluation of Educational online gaming system. Yu, K. C.; Hsiao, H. S.; Tsai, F.H.
國立臺灣師範大學 2014-10-30T09:34:44Z Construct Mathematic Path and Interactive Problem Solving Discussion System in Mobile Leering Environment. Wu, L. J.; Hsiao, H. S.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:44Z The Implementation and Evaluation of Educational online gaming system. Yu, K. C.; Hsiao, H. S.; Tsai, F.H.
國立臺灣師範大學 2014-10-30T09:34:42Z Math Path and Interactive Problem Solving Discussion System in Mobile Learning. Hsiao, H. S.; Wu, L. J.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:42Z Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity. Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:42Z Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity. Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:41Z Reaching strong consensus in a general network 蕭顯勝; 金陽和; 楊維邦; Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:41Z Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System. Wu, L. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:41Z Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System. Wu, L. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:40Z Reaching strong consensus under hybrid faults model. Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:40Z Byzantine agreement in the presence of mixed faults on processors and links. Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:40Z Reaching Fault Diagnosis Agreement under a Hybrid Fault Model Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:40Z Reaching Fault Diagnosis Agreement under a Hybrid Fault Model Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:24Z Fostering technological creativity through design/problem solving approach in online environment Yu, K. C.; Hsiao, H. S.; Lin, K. Y.
國立臺灣師範大學 2014-10-30T09:34:24Z Designing constructivist learning environment in online game Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:23Z Using Cognitive Affective Interaction Model to construct On-line Game for Creativity Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:23Z Using Cognitive Affective Interaction Model to construct On-line Game for Creativity Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:22Z The implementation and evaluation of educational online gaming system Yu, K. C.; Hsiao, H. S.; Tsai, F. H.
國立臺灣師範大學 2014-10-30T09:34:22Z The implementation and evaluation of educational online gaming system Yu, K. C.; Hsiao, H. S.; Tsai, F. H.
國立臺灣師範大學 2014-10-30T09:34:21Z Using instructional strategy of web-based games to improve technological creativity Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:13Z Using cognitive affective interaction model to construct on-line game for creativity Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:13Z Using cognitive affective interaction model to construct on-line game for creativity Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:33:37Z Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System. Wu, L. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:32:18Z Fostering learning through mobile device-based real-time formative evaluation Sung, Y. T.; Chang, K. E.; Hsiao, H. S.; Huang, C. C.
國立臺灣師範大學 2011-01-01 The influence of students' behavior during the practical activity by creative digital game. Hu, P. M.; Lin, C. Y.; Hong, W. T.; Hsiao,H. S.
國立臺灣師範大學 2011-01-01 The implementation validation of the Computerized Motor Skill Testing System. Hong, K. D.; Sung, Y. T.; Ciou, J. Z.; Lin, C. Y.; Hsiao, H. S.

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