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教育部委託研究計畫      計畫執行:國立臺灣大學圖書館
 
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機構 日期 題名 作者
國立臺灣師範大學 2014-10-30T09:34:46Z A Pilot Study of Comparing the Effectiveness in Game-based and Web-based Learning. Workshop on Fun and Learning: Should Educational Games and Toys be Serious? Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Fostering Learning through Mobile Device-Based Real-Time Formative Evaluation. Sung, Y. T.; Chang, K. E.; Hsiao, H. S.; Huang, C. C.
國立臺灣師範大學 2014-10-30T09:34:45Z Collaborative Early EFL Reading among Distributed Learners : A Simulation Pilot Study. Lan, Y. J.; Sung, Y. T.; Chang, K. E.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Improving Creative Thinking by Using Self-regulated On-line Games. Wang, C. Y.; Wu, Jeff; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Construct A Game-based Touring System for Science and Technology Museum. Wang, M. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Use Creative Problem-Solving strategy to implement the online role-playing game. Wong, K. H.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z Designing Constructivist Learning Environment in Online Game. Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z A Study of Web-Based Knowledge Acquisition System on Manufacture Settings. Hsiao, H. S.; Chen, J. H.
國立臺灣師範大學 2014-10-30T09:34:45Z Use Creative Problem-Solving strategy to implement the online role-playing game. Wong, K. H.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:45Z A Study of Web-Based Knowledge Acquisition System on Manufacture Settings. Hsiao, H. S.; Chen, J. H.
國立臺灣師範大學 2014-10-30T09:34:44Z Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning. Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:44Z Implementing a self-regulated "WebQuest" learning system for Chinese elementary schools. Hsiao, H. S.; Tsai, C. C.; Lin, C. Y.; Lin, C. C.
國立臺灣師範大學 2014-10-30T09:34:44Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:44Z The Implementation and Evaluation of Educational online gaming system. Yu, K. C.; Hsiao, H. S.; Tsai, F.H.
國立臺灣師範大學 2014-10-30T09:34:44Z Construct Mathematic Path and Interactive Problem Solving Discussion System in Mobile Leering Environment. Wu, L. J.; Hsiao, H. S.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:44Z The Implementation and Evaluation of Educational online gaming system. Yu, K. C.; Hsiao, H. S.; Tsai, F.H.
國立臺灣師範大學 2014-10-30T09:34:42Z Math Path and Interactive Problem Solving Discussion System in Mobile Learning. Hsiao, H. S.; Wu, L. J.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:42Z Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity. Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:42Z Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity. Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T.
國立臺灣師範大學 2014-10-30T09:34:41Z Reaching strong consensus in a general network 蕭顯勝; 金陽和; 楊維邦; Hsiao, H. S.; Chin, Y. H.; Yang, W. P.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:41Z Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System. Wu, L. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:41Z Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System. Wu, L. J.; Hsiao, H. S.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.
國立臺灣師範大學 2014-10-30T09:34:41Z Using Instructional Strategy of Web-based Games to Improve Technological Creativity. Hsiao, H. S.; Wu, C. H.; Yu, K. C.

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