國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Use Creative Problem-Solving strategy to implement the online role-playing game.
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Wong, K. H.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Designing Constructivist Learning Environment in Online Game.
|
Tsai, F. H.; Yu, K. C.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
A Study of Web-Based Knowledge Acquisition System on Manufacture Settings.
|
Hsiao, H. S.; Chen, J. H. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
Use Creative Problem-Solving strategy to implement the online role-playing game.
|
Wong, K. H.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:45Z |
A Study of Web-Based Knowledge Acquisition System on Manufacture Settings.
|
Hsiao, H. S.; Chen, J. H. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning.
|
Tsai, F. H.; Yu, K. C.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
Implementing a self-regulated "WebQuest" learning system for Chinese elementary schools.
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Hsiao, H. S.; Tsai, C. C.; Lin, C. Y.; Lin, C. C. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
The Implementation and Evaluation of Educational online gaming system.
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Yu, K. C.; Hsiao, H. S.; Tsai, F.H. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
Construct Mathematic Path and Interactive Problem Solving Discussion System in Mobile Leering Environment.
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Wu, L. J.; Hsiao, H. S.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:44Z |
The Implementation and Evaluation of Educational online gaming system.
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Yu, K. C.; Hsiao, H. S.; Tsai, F.H. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Math Path and Interactive Problem Solving Discussion System in Mobile Learning.
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Hsiao, H. S.; Wu, L. J.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.
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Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.
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Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Reaching strong consensus in a general network
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蕭顯勝; 金陽和; 楊維邦; Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System.
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Wu, L. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System.
|
Wu, L. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching strong consensus under hybrid faults model.
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Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Byzantine agreement in the presence of mixed faults on processors and links.
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Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching Fault Diagnosis Agreement under a Hybrid Fault Model
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Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching Fault Diagnosis Agreement under a Hybrid Fault Model
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Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:24Z |
Fostering technological creativity through design/problem solving approach in online environment
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Yu, K. C.; Hsiao, H. S.; Lin, K. Y. |