國立臺灣師範大學 |
2014-10-30T09:34:44Z |
The Implementation and Evaluation of Educational online gaming system.
|
Yu, K. C.; Hsiao, H. S.; Tsai, F.H. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Math Path and Interactive Problem Solving Discussion System in Mobile Learning.
|
Hsiao, H. S.; Wu, L. J.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Reaching strong consensus in a general network
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蕭顯勝; 金陽和; 楊維邦; Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System.
|
Wu, L. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System.
|
Wu, L. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:41Z |
Using Instructional Strategy of Web-based Games to Improve Technological Creativity.
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching strong consensus under hybrid faults model.
|
Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Byzantine agreement in the presence of mixed faults on processors and links.
|
Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching Fault Diagnosis Agreement under a Hybrid Fault Model
|
Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:40Z |
Reaching Fault Diagnosis Agreement under a Hybrid Fault Model
|
Hsiao, H. S.; Chin, Y. H.; Yang, W. P. |
國立臺灣師範大學 |
2014-10-30T09:34:24Z |
Fostering technological creativity through design/problem solving approach in online environment
|
Yu, K. C.; Hsiao, H. S.; Lin, K. Y. |
國立臺灣師範大學 |
2014-10-30T09:34:24Z |
Designing constructivist learning environment in online game
|
Tsai, F. H.; Yu, K. C.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:34:23Z |
Using Cognitive Affective Interaction Model to construct On-line Game for Creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:23Z |
Using Cognitive Affective Interaction Model to construct On-line Game for Creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:22Z |
The implementation and evaluation of educational online gaming system
|
Yu, K. C.; Hsiao, H. S.; Tsai, F. H. |
國立臺灣師範大學 |
2014-10-30T09:34:22Z |
The implementation and evaluation of educational online gaming system
|
Yu, K. C.; Hsiao, H. S.; Tsai, F. H. |
國立臺灣師範大學 |
2014-10-30T09:34:21Z |
Using instructional strategy of web-based games to improve technological creativity
|
Hsiao, H. S.; Wu, C. H.; Yu, K. C. |
國立臺灣師範大學 |
2014-10-30T09:34:13Z |
Using cognitive affective interaction model to construct on-line game for creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:34:13Z |
Using cognitive affective interaction model to construct on-line game for creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
國立臺灣師範大學 |
2014-10-30T09:33:37Z |
Using a Knowledge-based Management to Design a Web-based Creative Problem Solving System.
|
Wu, L. J.; Hsiao, H. S. |
國立臺灣師範大學 |
2014-10-30T09:32:18Z |
Fostering learning through mobile device-based real-time formative evaluation
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Sung, Y. T.; Chang, K. E.; Hsiao, H. S.; Huang, C. C. |