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Taiwan Academic Institutional Repository >
Browse by Author
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"hsieh hsien hsi"
Showing items 1-11 of 11 (1 Page(s) Totally) 1 View [10|25|50] records per page
| 國立東華大學 |
2009-04 |
GPU-based Collision Detection and Response for Particles on 3D Models
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Tai,Wen-Kai; Chang,Chin-Chen; Hsieh,Hsien-Hsi |
| 國立東華大學 |
2008 |
A Volume Rendering Framework for Visualizing 3D Flow Fields
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Tai,Wen-Kai; Hsieh,Hsien-Hsi; Shen,Han-Wei; Li,Liya |
| 國立東華大學 |
2006 |
A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects
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Tai,Wen-Kai; Hsieh,Hsien-Hsi |
| 國立東華大學 |
2006 |
A Rendering Framework for Voxelization with Distance Field
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Tai,Wen-Kai; Chang,Sheng-Yi; Hsieh,Hsien-Hsi; Lai,Yueh-Yi |
| 國立東華大學 |
2005-05 |
Determining Front-Facing Polygons for Dynamic and Deformable Objects
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Tai,Wen-Kai; Hsieh,Hsien-Hsi |
| 國立東華大學 |
2005 |
A simple GPU-based approach for 3D Voronoi diagram construction and visualization
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Tai,Wen-Kai; Hsieh,Hsien-Hsi |
| 國立東華大學 |
2005 |
A Flexible 3D Slicer for Voxelization Using Graphics Hardware
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Tai,Wen-Kai; Chang,Sheng-Yi; Hsieh,Hsien-Hsi; Lai,Yueh-Yi |
| 國立東華大學 |
2005 |
Stable Voxelization on Polygonal 3D Objects Using Programmable Graphics Hardware
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Tai,Wen-Kai; Hsieh,Hsien-Hsi; Lai,Yueh-Yi |
| 國立東華大學 |
2004 |
An Occlusion Culling Approach Based on Exploiting Multiple Hardware-accelerated Occlusion Queries for Dynamical Scenes
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Tai,Wen-Kai; Hsu,Chih-Kang; Hsieh,Hsien-Hsi |
| 國立東華大學 |
2004 |
Flexible and Interactive Crack-like Patterns Presentation on 3D Objects
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Tai,Wen-Kai; Chiang,Cheng-Chin; Hsieh,Hsien-Hsi; Yang,Mau-Tsuen |
| 國立東華大學 |
2004 |
Dynamic Scene Visibility Culling Using Hardware-accelerated Occlusion Queries
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Tai,Wen-Kai; Hsieh,Hsien-Hsi; Hsu,Chih-Kang |
Showing items 1-11 of 11 (1 Page(s) Totally) 1 View [10|25|50] records per page
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