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机构 日期 题名 作者
元智大學 Dec-17 Detecting in situ identity fraud on social network services: A case study with facebook Shan-Hung Wu; Man-Ju Chou; Chun-Hsiung Tseng; Yuh-Jye Lee; Kuan-Ta Chen
臺大學術典藏 2019-10-31T07:46:53Z Look at Me! Correcting Eye Gaze in Live Video Communication CHIN-LAUNG LEI;Kuan-Ta Chen;Chin-Laung Lei;Yu-Shuen Wang;Chih-Fan Hsu; Chih-Fan Hsu; Yu-Shuen Wang; Chin-Laung Lei; Kuan-Ta Chen; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T15:00:18Z A Social Diffusion Model with an Application on Election Simulation Jing-Kai Lou;Fu-Min Wang;Chin-Hua Tsai;San-Chuan Hung;Perng-Hwa Kung;Shou-De Lin;Kuan-Ta Chen;Chin-Laung Lei; Jing-Kai Lou; Fu-Min Wang; Chin-Hua Tsai; San-Chuan Hung; Perng-Hwa Kung; Shou-De Lin; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI; SHOU-DE LIN
臺大學術典藏 2018-09-10T09:50:26Z Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework Chen-Chi Wu;Kuan-Ta Chen;Yu-Chun Chang;Chin-Laung Lei; Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T09:50:26Z Gender Swapping and User Behaviors in Online Social Games Jing-Kai Lou;Kunwoo Park;Meeyoung Cha;Juyong Park;Chin-Laung Lei;Kuan-Ta Chen; Jing-Kai Lou; Kunwoo Park; Meeyoung Cha; Juyong Park; Chin-Laung Lei; Kuan-Ta Chen; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T09:50:26Z Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach Chin-Laung Lei; CHIN-LAUNG LEI; Yeng-Ting Lee;Kuan-Ta Chen;Han-I Su;Chin-Laung Lei; Yeng-Ting Lee; Kuan-Ta Chen; Han-I Su
臺大學術典藏 2018-09-10T09:50:26Z Understanding Potential Microtask Workers for Paid Crowdsourcing Ming-Hung Wang;Kuan-Ta Chen;Shuo-Yang Wang;Chin-Laung Lei; Ming-Hung Wang; Kuan-Ta Chen; Shuo-Yang Wang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T09:24:50Z Foretelling Online Game Addictveness Jing-Kai Lou;Kuan-Ta Chen;Hwai-Jung Hsu;Chin-Laung Lei; Jing-Kai Lou; Kuan-Ta Chen; Hwai-Jung Hsu; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T09:24:50Z Are all games equally cloud-gaming-friendly? An electromyographic approach Yeng-Ting Lee;Kuan-Ta Chen;Han-I Su;Chin-Laung Lei; Yeng-Ting Lee; Kuan-Ta Chen; Han-I Su; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T09:24:49Z Radar Chart: Scanning for High QoE in QoS Dimension Yu-Chun Chang;Chi-Jui Chang;Kuan-Ta Chen;Chin-Laung Lei; Yu-Chun Chang; Chi-Jui Chang; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T08:46:18Z Measuring the latency of cloud gaming systems Kuan-Ta Chen; Yu-Chun Chang; Po-Han Tseng; Chun-Ying Huang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T08:46:17Z World of Warcraft Avatar History Dataset Yeng-Ting Lee; Kuan-Ta Chen; Yun-Maw Cheng; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T08:46:17Z Understanding the Performance of Thin-Client Gaming Yu-Chun Chang; Kuan-Ta Chen; Po-Han Tseng; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T08:46:16Z DevilTyper: A Game for CAPTCHA Usability Evaluation Chien-Ju Ho;Chen-Chi Wu;Kuan-Ta Chen;Chin-Laung Lei; Chien-Ju Ho; Chen-Chi Wu; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T08:18:31Z Could Skype be More Satisfying?: A QoE-Centric Study of the FEC Mechanism in an Internet-Scale VoIP System Te-Yuan Huang;Po-Jung Wang;Kuan-Ta Chen;Polly Huang; Te-Yuan Huang; Po-Jung Wang; Kuan-Ta Chen; Polly Huang; POLLY HUANG
臺大學術典藏 2018-09-10T08:18:08Z What can the temporal social behavior tell us? An estimation of vertex-betweenness using dynamic social information Jing-Kai Lou,;Shou-de Lin,;Kuan-Ta Chen,;Chin-Laung Lei; Jing-Kai Lou,; Shou-de Lin,; Kuan-Ta Chen,; Chin-Laung Lei; CHIN-LAUNG LEI; SHOU-DE LIN
臺大學術典藏 2018-09-10T08:18:08Z DevilTyper: A Game for Quantifying the Usability of CAPTCHA Tests Chien-Ju Ho;Chen-Chi Wu;Kuan-Ta Chen;Chin-Laung Lei; Chien-Ju Ho; Chen-Chi Wu; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T08:18:07Z Quadrant of Euphoria: A Crowdsourcing Platform for QoE Assessment Kuan-Ta Chen;Chi-Jui Chang;Chen-Chi Wu;Yu-Chun Chang;Chin-Laung Lei; Kuan-Ta Chen; Chi-Jui Chang; Chen-Chi Wu; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T08:18:07Z Radar Chart: Scanning for High QoE in QoS Dimensions Yu-Chun Chang;Chi-Jui Chang;Kuan-Ta Chen;Chin-Laung Lei; Yu-Chun Chang; Chi-Jui Chang; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T08:18:07Z Online Game QoE Evaluation using Paired Comparisons Yu-Chun Chang;Kuan-Ta Chen;Chen-Chi Wu;Chien-Ju Ho;Chin-Laung Lei; Yu-Chun Chang; Kuan-Ta Chen; Chen-Chi Wu; Chien-Ju Ho; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T07:42:19Z On Prophesying Online Gamer Departure Pin-Yun Tarng;Kuan-Ta Chen;Polly Huang; Pin-Yun Tarng; Kuan-Ta Chen; Polly Huang; POLLY HUANG
臺大學術典藏 2018-09-10T07:42:17Z Tuning Skype’s Redundancy Control Algorithm for User Satisfaction Te-Yuan Huang;Kuan-Ta Chen;Polly Huang; Te-Yuan Huang; Kuan-Ta Chen; Polly Huang; POLLY HUANG
臺大學術典藏 2018-09-10T07:42:16Z On the Challenges and Designs of Transport Protocols for MMORPGs Chen-Chi Wu;Kuan-Ta Chen;Chih-Ming Chen;Polly Huang;Chin-Laung Lei; Chen-Chi Wu; Kuan-Ta Chen; Chih-Ming Chen; Polly Huang; Chin-Laung Lei; CHIN-LAUNG LEI; POLLY HUANG
臺大學術典藏 2018-09-10T07:41:42Z A crowdsourceable QoE evaluation framework for multimedia content Kuan-Ta Chen;Chen-Chi Wu;Yu-Chun Chang;Chin-Laung Lei; Kuan-Ta Chen; Chen-Chi Wu; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T07:41:41Z An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger Chen-Chi Wu;Kuan-Ta Chen;Yu-Chun Chang;Chin-Laung Lei; Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T07:41:40Z A Collusion-Resistant Automation Scheme for Social Moderation Systems Jing-Kai Lou;Kuan-Ta Chen;Chin-Laung Lei; Jing-Kai Lou; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T07:41:40Z Peer-to-Peer Application Recognition Based on Signaling Activity Chen-Chi Wu;Kuan-Ta Chen;Yu-Chun Chang;Chin-Laung Lei; Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T07:08:48Z Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games Chih-Ming Chen; Te-Yuang Huang; Kuan-Ta Chen; Polly Huang; POLLY HUANG
臺大學術典藏 2018-09-10T07:08:48Z An Analysis of WoW Players' Game Hours Pin-Yun Tarng;Kuan-Ta Chen;Polly Huang; Pin-Yun Tarng; Kuan-Ta Chen; Polly Huang; POLLY HUANG
臺大學術典藏 2018-09-10T07:08:21Z OneClick: A Framework for Capturing Users Network Experiences Cheng-Chun Tu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T07:08:21Z Detecting Peer-to-Peer Activity by Signaling Packets Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T07:08:21Z Inferring Speech Activity from Encrypted Skype Traffic Yu-Chun Chang;Kuan-Ta Chen;Chen-Chi Wu;Chin-Laung Lei; Yu-Chun Chang; Kuan-Ta Chen; Chen-Chi Wu; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T06:37:15Z Path Selection Criteria for Peer-to-Peer Voice Cheng-Ying Ou; Chia-Li Huang; Cheng-Chun Lou; Ming-Tsang Tsai; Kuan-Ta Chen; Polly Huang; POLLY HUANG
臺大學術典藏 2018-09-10T06:35:01Z Secure Multicast in Dynamic Environments Chun-Ying Huang; Yun-Peng Chiu; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T06:02:46Z Identifying MMORPG Bots: A Traffic Analysis Approach Kuan-Ta Chen; Jhih-Wei Jiang; Polly Huang; Hao-Hua Chu; Chin-Laung Lei; Wen-Chin Chen; POLLY HUANG
臺大學術典藏 2018-09-10T06:02:45Z Game Traffic Analysis: An MMORPG Perspective (Extended) Kuan-Ta Chen; Polly Huang; Chin-Laung Lei; CHIN-LAUNG LEI; POLLY HUANG
臺大學術典藏 2018-09-10T06:02:17Z Design Implications of Social Interaction for Online Games Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T06:02:17Z Network Game Design: Hints and Implications of Player Interaction Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI
臺大學術典藏 2018-09-10T05:27:18Z Game Traffic Analysis: An MMORPG Perspective Kuan-Ta Chen; Polly Huang; Chun-Ying Huang; Chin-Laung Lei; POLLY HUANG
國立臺灣海洋大學 2011-11 Measuring the Latency of Cloud Gaming Systems Kuan-Ta Chen;Yu-Chun Chang;Po-Han Tseng;Chun-Ying Huang;Chin-Laung Lei
國立臺灣海洋大學 2011-07 Using one-time passwords to prevent password phishing attacks Chun-Ying Huang;Shang-Pin Ma;Kuan-Ta Chen
國立臺灣科技大學 2010-09 Game Bot Detection via Avatar Trajectory Analysis Hsing-Kuo Pao;Kuan-Ta Chen;Hong-Chung Chang
國立臺灣海洋大學 2010 Fast-Flux Bot Detection in Real Time Ching-Hsiang Hsu;Chun-Ying Huang;Kuan-Ta Chen
國立臺灣海洋大學 2009 An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger Chen-Chi Wu;Kuan-Ta Chen;Chun-Ying Huang;Chin-Laung Lei
國立臺灣海洋大學 2008 於xPC架構下之雙連桿倒單擺系統甩上與平衡控制器之設計與比較 Kuan-Ta Chen; 陳冠達
國立臺灣海洋大學 2007-07-11 Secure multicast in dynamic environments Chun-Ying Huang;Yun-Peng Chiu;Kuan-Ta Chen;Chin-Laung Lei
臺大學術典藏 2006-06 An Empirical Evaluation of TCP performance in Online Games Chun-Ying Huang; Polly Huang; Chin-Laung Lei; POLLY HUANG; Kuan-Ta Chen
國立臺灣海洋大學 2006 An Empirical Evaluation of TCP Performance in Online Games Kuan-Ta Chen;Chun-Ying Huang;Polly Huang;Chin-Laung Lei
國立臺灣海洋大學 2006 Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter Chun-Ying Huang;Kuan-Ta Chen;Chin-Laung Lei
國立臺灣海洋大學 2006 Quantifying Skype User Satisfaction Kuan-Ta Chen;Chun-Ying Huang;Polly Huang;Chin-Laung Lei

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