| 元智大學 |
Dec-17 |
Detecting in situ identity fraud on social network services: A case study with facebook
|
Shan-Hung Wu; Man-Ju Chou; Chun-Hsiung Tseng; Yuh-Jye Lee; Kuan-Ta Chen |
| 臺大學術典藏 |
2019-10-31T07:46:53Z |
Look at Me! Correcting Eye Gaze in Live Video Communication
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CHIN-LAUNG LEI;Kuan-Ta Chen;Chin-Laung Lei;Yu-Shuen Wang;Chih-Fan Hsu; Chih-Fan Hsu; Yu-Shuen Wang; Chin-Laung Lei; Kuan-Ta Chen; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T15:00:18Z |
A Social Diffusion Model with an Application on Election Simulation
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Jing-Kai Lou;Fu-Min Wang;Chin-Hua Tsai;San-Chuan Hung;Perng-Hwa Kung;Shou-De Lin;Kuan-Ta Chen;Chin-Laung Lei; Jing-Kai Lou; Fu-Min Wang; Chin-Hua Tsai; San-Chuan Hung; Perng-Hwa Kung; Shou-De Lin; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI; SHOU-DE LIN |
| 臺大學術典藏 |
2018-09-10T09:50:26Z |
Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework
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Chen-Chi Wu;Kuan-Ta Chen;Yu-Chun Chang;Chin-Laung Lei; Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T09:50:26Z |
Gender Swapping and User Behaviors in Online Social Games
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Jing-Kai Lou;Kunwoo Park;Meeyoung Cha;Juyong Park;Chin-Laung Lei;Kuan-Ta Chen; Jing-Kai Lou; Kunwoo Park; Meeyoung Cha; Juyong Park; Chin-Laung Lei; Kuan-Ta Chen; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T09:50:26Z |
Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach
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Chin-Laung Lei; CHIN-LAUNG LEI; Yeng-Ting Lee;Kuan-Ta Chen;Han-I Su;Chin-Laung Lei; Yeng-Ting Lee; Kuan-Ta Chen; Han-I Su |
| 臺大學術典藏 |
2018-09-10T09:50:26Z |
Understanding Potential Microtask Workers for Paid Crowdsourcing
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Ming-Hung Wang;Kuan-Ta Chen;Shuo-Yang Wang;Chin-Laung Lei; Ming-Hung Wang; Kuan-Ta Chen; Shuo-Yang Wang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T09:24:50Z |
Foretelling Online Game Addictveness
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Jing-Kai Lou;Kuan-Ta Chen;Hwai-Jung Hsu;Chin-Laung Lei; Jing-Kai Lou; Kuan-Ta Chen; Hwai-Jung Hsu; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T09:24:50Z |
Are all games equally cloud-gaming-friendly? An electromyographic approach
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Yeng-Ting Lee;Kuan-Ta Chen;Han-I Su;Chin-Laung Lei; Yeng-Ting Lee; Kuan-Ta Chen; Han-I Su; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T09:24:49Z |
Radar Chart: Scanning for High QoE in QoS Dimension
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Yu-Chun Chang;Chi-Jui Chang;Kuan-Ta Chen;Chin-Laung Lei; Yu-Chun Chang; Chi-Jui Chang; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T08:46:18Z |
Measuring the latency of cloud gaming systems
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Kuan-Ta Chen; Yu-Chun Chang; Po-Han Tseng; Chun-Ying Huang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T08:46:17Z |
World of Warcraft Avatar History Dataset
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Yeng-Ting Lee; Kuan-Ta Chen; Yun-Maw Cheng; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T08:46:17Z |
Understanding the Performance of Thin-Client Gaming
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Yu-Chun Chang; Kuan-Ta Chen; Po-Han Tseng; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T08:46:16Z |
DevilTyper: A Game for CAPTCHA Usability Evaluation
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Chien-Ju Ho;Chen-Chi Wu;Kuan-Ta Chen;Chin-Laung Lei; Chien-Ju Ho; Chen-Chi Wu; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T08:18:31Z |
Could Skype be More Satisfying?: A QoE-Centric Study of the FEC Mechanism in an Internet-Scale VoIP System
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Te-Yuan Huang;Po-Jung Wang;Kuan-Ta Chen;Polly Huang; Te-Yuan Huang; Po-Jung Wang; Kuan-Ta Chen; Polly Huang; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T08:18:08Z |
What can the temporal social behavior tell us? An estimation of vertex-betweenness using dynamic social information
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Jing-Kai Lou,;Shou-de Lin,;Kuan-Ta Chen,;Chin-Laung Lei; Jing-Kai Lou,; Shou-de Lin,; Kuan-Ta Chen,; Chin-Laung Lei; CHIN-LAUNG LEI; SHOU-DE LIN |
| 臺大學術典藏 |
2018-09-10T08:18:08Z |
DevilTyper: A Game for Quantifying the Usability of CAPTCHA Tests
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Chien-Ju Ho;Chen-Chi Wu;Kuan-Ta Chen;Chin-Laung Lei; Chien-Ju Ho; Chen-Chi Wu; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T08:18:07Z |
Quadrant of Euphoria: A Crowdsourcing Platform for QoE Assessment
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Kuan-Ta Chen;Chi-Jui Chang;Chen-Chi Wu;Yu-Chun Chang;Chin-Laung Lei; Kuan-Ta Chen; Chi-Jui Chang; Chen-Chi Wu; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T08:18:07Z |
Radar Chart: Scanning for High QoE in QoS Dimensions
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Yu-Chun Chang;Chi-Jui Chang;Kuan-Ta Chen;Chin-Laung Lei; Yu-Chun Chang; Chi-Jui Chang; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T08:18:07Z |
Online Game QoE Evaluation using Paired Comparisons
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Yu-Chun Chang;Kuan-Ta Chen;Chen-Chi Wu;Chien-Ju Ho;Chin-Laung Lei; Yu-Chun Chang; Kuan-Ta Chen; Chen-Chi Wu; Chien-Ju Ho; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T07:42:19Z |
On Prophesying Online Gamer Departure
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Pin-Yun Tarng;Kuan-Ta Chen;Polly Huang; Pin-Yun Tarng; Kuan-Ta Chen; Polly Huang; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T07:42:17Z |
Tuning Skype’s Redundancy Control Algorithm for User Satisfaction
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Te-Yuan Huang;Kuan-Ta Chen;Polly Huang; Te-Yuan Huang; Kuan-Ta Chen; Polly Huang; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T07:42:16Z |
On the Challenges and Designs of Transport Protocols for MMORPGs
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Chen-Chi Wu;Kuan-Ta Chen;Chih-Ming Chen;Polly Huang;Chin-Laung Lei; Chen-Chi Wu; Kuan-Ta Chen; Chih-Ming Chen; Polly Huang; Chin-Laung Lei; CHIN-LAUNG LEI; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T07:41:42Z |
A crowdsourceable QoE evaluation framework for multimedia content
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Kuan-Ta Chen;Chen-Chi Wu;Yu-Chun Chang;Chin-Laung Lei; Kuan-Ta Chen; Chen-Chi Wu; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T07:41:41Z |
An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger
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Chen-Chi Wu;Kuan-Ta Chen;Yu-Chun Chang;Chin-Laung Lei; Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T07:41:40Z |
A Collusion-Resistant Automation Scheme for Social Moderation Systems
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Jing-Kai Lou;Kuan-Ta Chen;Chin-Laung Lei; Jing-Kai Lou; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T07:41:40Z |
Peer-to-Peer Application Recognition Based on Signaling Activity
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Chen-Chi Wu;Kuan-Ta Chen;Yu-Chun Chang;Chin-Laung Lei; Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T07:08:48Z |
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
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Chih-Ming Chen; Te-Yuang Huang; Kuan-Ta Chen; Polly Huang; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T07:08:48Z |
An Analysis of WoW Players' Game Hours
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Pin-Yun Tarng;Kuan-Ta Chen;Polly Huang; Pin-Yun Tarng; Kuan-Ta Chen; Polly Huang; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T07:08:21Z |
OneClick: A Framework for Capturing Users Network Experiences
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Cheng-Chun Tu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T07:08:21Z |
Detecting Peer-to-Peer Activity by Signaling Packets
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Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T07:08:21Z |
Inferring Speech Activity from Encrypted Skype Traffic
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Yu-Chun Chang;Kuan-Ta Chen;Chen-Chi Wu;Chin-Laung Lei; Yu-Chun Chang; Kuan-Ta Chen; Chen-Chi Wu; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T06:37:15Z |
Path Selection Criteria for Peer-to-Peer Voice
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Cheng-Ying Ou; Chia-Li Huang; Cheng-Chun Lou; Ming-Tsang Tsai; Kuan-Ta Chen; Polly Huang; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T06:35:01Z |
Secure Multicast in Dynamic Environments
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Chun-Ying Huang; Yun-Peng Chiu; Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T06:02:46Z |
Identifying MMORPG Bots: A Traffic Analysis Approach
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Kuan-Ta Chen; Jhih-Wei Jiang; Polly Huang; Hao-Hua Chu; Chin-Laung Lei; Wen-Chin Chen; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T06:02:45Z |
Game Traffic Analysis: An MMORPG Perspective (Extended)
|
Kuan-Ta Chen; Polly Huang; Chin-Laung Lei; CHIN-LAUNG LEI; POLLY HUANG |
| 臺大學術典藏 |
2018-09-10T06:02:17Z |
Design Implications of Social Interaction for Online Games
|
Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T06:02:17Z |
Network Game Design: Hints and Implications of Player Interaction
|
Kuan-Ta Chen; Chin-Laung Lei; CHIN-LAUNG LEI |
| 臺大學術典藏 |
2018-09-10T05:27:18Z |
Game Traffic Analysis: An MMORPG Perspective
|
Kuan-Ta Chen; Polly Huang; Chun-Ying Huang; Chin-Laung Lei; POLLY HUANG |
| 國立臺灣海洋大學 |
2011-11 |
Measuring the Latency of Cloud Gaming Systems
|
Kuan-Ta Chen;Yu-Chun Chang;Po-Han Tseng;Chun-Ying Huang;Chin-Laung Lei |
| 國立臺灣海洋大學 |
2011-07 |
Using one-time passwords to prevent password phishing attacks
|
Chun-Ying Huang;Shang-Pin Ma;Kuan-Ta Chen |
| 國立臺灣科技大學 |
2010-09 |
Game Bot Detection via Avatar Trajectory Analysis
|
Hsing-Kuo Pao;Kuan-Ta Chen;Hong-Chung Chang |
| 國立臺灣海洋大學 |
2010 |
Fast-Flux Bot Detection in Real Time
|
Ching-Hsiang Hsu;Chun-Ying Huang;Kuan-Ta Chen |
| 國立臺灣海洋大學 |
2009 |
An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger
|
Chen-Chi Wu;Kuan-Ta Chen;Chun-Ying Huang;Chin-Laung Lei |
| 國立臺灣海洋大學 |
2008 |
於xPC架構下之雙連桿倒單擺系統甩上與平衡控制器之設計與比較
|
Kuan-Ta Chen; 陳冠達 |
| 國立臺灣海洋大學 |
2007-07-11 |
Secure multicast in dynamic environments
|
Chun-Ying Huang;Yun-Peng Chiu;Kuan-Ta Chen;Chin-Laung Lei |
| 臺大學術典藏 |
2006-06 |
An Empirical Evaluation of TCP performance in Online Games
|
Chun-Ying Huang; Polly Huang; Chin-Laung Lei; POLLY HUANG; Kuan-Ta Chen |
| 國立臺灣海洋大學 |
2006 |
An Empirical Evaluation of TCP Performance in Online Games
|
Kuan-Ta Chen;Chun-Ying Huang;Polly Huang;Chin-Laung Lei |
| 國立臺灣海洋大學 |
2006 |
Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter
|
Chun-Ying Huang;Kuan-Ta Chen;Chin-Laung Lei |
| 國立臺灣海洋大學 |
2006 |
Quantifying Skype User Satisfaction
|
Kuan-Ta Chen;Chun-Ying Huang;Polly Huang;Chin-Laung Lei |