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Institution Date Title Author
淡江大學 2019-04-10 Students' acceptance of gamification in higher education Chung, Chih-Hung;Shen, Chun-yi;Qiu, Yu-Zhen
淡江大學 2014-06-26 The Relations of Interface Design of Digital Game-based Learning Systems to Flow Experience and Cognitive Load of Learners with Different Levels of Prior Knowledge—The Effects of the Five Dimensions of Interface Design, including System Features, Cognitive Support, Effectiveness, User Control, and Playfulness Shen, Chun-Yi; Chu, Hao-Ping
淡江大學 2014 University faculty's perspectives on the roles of e-instructors and their online instruction practice Chang, Chiung-Sui; Shen, Chun-Yi; Liu, Eric Zhi-Feng
淡江大學 2011-04 Metacognitive skills development:A web-based approach in higher education Shen, Chun-yi; Liu, Hsiu-chuan
淡江大學 2011-04 An Exploration of Students’ Participation, Learning Process, and Learning Outcomes in Web 2.0 Computer Supported Collaborative Learning Shen, Chun-yi; Wu, Chen-hsien
淡江大學 2010-11-29 The impact of animated worked examples on students‟ cognitive load during problem solving in game-based learning Shen, Chun-yi; Tsai, Hui-chun
淡江大學 2010-11 Immersive Learning Environment with Integrated Interactive Video and Ubiquitous Technologies Chen, Jui-hung; Chang, Han-bin; Shen, Chun-yi; Wang, Te-wua; Chang, Wen-chih; Shih, Timothy K.
淡江大學 2010-10 The Factors that Influence E-Instructors’ Performance in Taiwan: A Perspective of New Human Performance Model Shen, Chun-Yi; Chang, Chiung-Sui
淡江大學 2010-07-05 An analysis of students' intention to use ubiquitous video game-based learning system Shen, Chun-yi; Chang, Han-bin; Chang, Wen-chih; Wang, Te-hua
淡江大學 2009-10-23 Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies Chen, Jui-hung; Chang, Han-bin; Shen, Chun-yi; Wang, Te-hua; Chang, Wen-chih

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