|
English
|
正體中文
|
简体中文
|
Total items :0
|
|
Visitors :
51407997
Online Users :
913
Project Commissioned by the Ministry of Education Project Executed by National Taiwan University Library
|
|
|
|
Taiwan Academic Institutional Repository >
Browse by Author
|
"wong sai keung"
Showing items 36-45 of 78 (8 Page(s) Totally) << < 1 2 3 4 5 6 7 8 > >> View [10|25|50] records per page
| 國立交通大學 |
2016-03-28T08:17:48Z |
互動與可控式大量人群模擬:以捷運站為例
|
黃世強; Wong Sai Keung |
| 國立交通大學 |
2015-12-04T07:03:11Z |
SAND ART SIMULATION SYSTEM AND METHOD
|
CHEN Peng-Yu; WONG Sai-Keung; TSAI Wen-Hsiang |
| 國立交通大學 |
2015-12-02T02:59:21Z |
Guidance path scheduling using particle swarm optimization in crowd simulation
|
Wong, Sai-Keung; Tang, Pao-Kun; Li, Fu-Shun; Wang, Zong-Min; Yu, Shih-Ting |
| 國立交通大學 |
2015-12-02T02:59:21Z |
Hybrid-based snow simulation and snow rendering with shell textures
|
Wong, Sai-Keung; Fu, I-Ting |
| 國立交通大學 |
2015-11-26T01:07:14Z |
應用元球和三□表面重構的冰融化模擬以及在圖形處理器上之加速
|
李幸宇; Lii, Shing-Yeu; 黃世強; Wong, Sai-Keung |
| 國立交通大學 |
2015-11-26T01:02:55Z |
基於虛擬水與沙之二維數位藝術創作系統
|
陳廷譽; Chen, Ting-Yu; 黃世強; Wong, Sai-Keung |
| 國立交通大學 |
2015-07-21T08:30:59Z |
Real-Time Auto Stylized Sand Art Drawing
|
Chen, Peng-Yu; Wong, Sai-Keung |
| 國立交通大學 |
2015-07-21T08:29:29Z |
Continuous collision detection for deformable objects using permissible clusters
|
Wong, Sai-Keung; Baciu, George |
| 國立交通大學 |
2015-07-21T08:28:23Z |
Hybrid-based snow simulation and snow rendering with shell textures
|
Wong, Sai-Keung; Fu, I-Ting |
| 國立交通大學 |
2015-07-21T08:28:23Z |
Guidance path scheduling using particle swarm optimization in crowd simulation
|
Wong, Sai-Keung; Tang, Pao-Kun; Li, Fu-Shun; Wang, Zong-Min; Yu, Shih-Ting |
Showing items 36-45 of 78 (8 Page(s) Totally) << < 1 2 3 4 5 6 7 8 > >> View [10|25|50] records per page
|