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臺灣學術機構典藏系統 (Taiwan Academic Institutional Repository, TAIR)
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Institution Date Title Author
國立交通大學 2020-10-05T02:02:01Z Generation of small groups with rich behaviors from natural language interface Chen, Chien-Yuan; Wong, Sai-Keung; Liu, Wen-Yun
國立交通大學 2020-10-05T02:01:55Z Transferring video to dynamic relief structures with water interaction Tseng, Yi-Chun; Wong, Sai-Keung
國立交通大學 2020-10-05T02:01:54Z A natural language interface with casual users for crowd animation Liu, Wen-Yun; Wong, Sai-Keung; Chen, Chien-Yuan
國立交通大學 2020-07-01T05:21:47Z Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors Volonte, Matias; Hsu, Yu-Chun; Liu, Kuan-Yu; Mazer, Joe P.; Wong, Sai-Keung; Babu, Sabarish, V
國立交通大學 2020-05-05T00:02:00Z Effects of Reward Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning Wong, Chien-Chou; Wong, Sai-Keung; Yang, Hsiang-Yu
國立交通大學 2020-03-02T03:23:52Z Adversarial Colorization Of Icons Based On Structure And Color Conditions Sun, Tsai-Ho; Lai, Chien-Hsun; Wong, Sai-Keung; Wang, Yu-Shuen
國立交通大學 2019-12-13T01:12:50Z A Framework for Simulating Agent-Based Cooperative Tasks in Crowd Simulation Wong, Sai-Keung; Chou, Yi-Hung; Yang, Hsiang-Yu
國立交通大學 2019-08-02T02:15:33Z Interaction with proactive and reactive agents in box manipulation tasks in virtual environments Liu, Kuan-Yu; Volonte, Matias; Hsu, Yu-Chun; Babu, Sabarish V.; Wong, Sai-Keung
國立交通大學 2019-08-02T02:15:32Z Virtual titration laboratory experiment with differentiated instruction Wu, Bo-Jyun; Wong, Sai-Keung; Li, Ta-Wei
國立交通大學 2018-08-21T05:57:08Z ANIMATING PICTURES USING PROCEDURAL 2.5D WATER FLOW SIMULATION Sun, Tsai-Ho; Tseng, Yi-Chun; Wong, Sai-Keung; Chen, Hsuan; Tsai, Tsung-Yu
國立交通大學 2018-08-21T05:56:55Z A Two-Dimensional Editing System Based on Hand Gestures and Real Object Manipulation Using RGB-D Sensor Chen, Hsin-Kai; Wong, Sai-Keung; Huang, Po-Han; Chang, Yu-An
國立交通大學 2018-08-21T05:56:41Z A Study on Genetic Algorithm and Neural Network for Implementing Mini-Games Charoenkwan, Phasit; Fang, Shih-Wei; Wong, Sai-Keung
國立交通大學 2018-08-21T05:54:33Z Fire synthesis using basis fires and design Wong, Sai-Keung; Chang, Tse-Ching; Ho, Tan-Chi; Chuang, Jung-Hong
國立交通大學 2018-08-21T05:53:44Z Evacuation simulation with consideration of obstacle removal and using game theory Lin, Guan-Wen; Wong, Sai-Keung
國立交通大學 2018-08-21T05:53:43Z Emotional virtual crowd on task completion in virtual markets Huang, Po-Han; Wong, Sai-Keung
國立交通大學 2018-08-21T05:53:43Z Transporting objects by multiagent cooperation in crowd simulation Chen, Hsuan; Wong, Sai-Keung
國立交通大學 2018-08-21T05:53:40Z Interactive Sand Art Drawing Using RGB-D Sensor Wong, Sai-Keung; Chen, Kai-Min; Chen, Ting-Yu
國立交通大學 2018-08-21T05:53:16Z Directing virtual crowds based on dynamic adjustment of navigation fields Tsai, Tsung-Yu; Wong, Sai-Keung; Chou, Yi-Hung; Lin, Guan-Wen
國立交通大學 2018-01-24T07:43:31Z 基於交通資料的交通動畫重建 曾博彥; 黃世強; 林文杰; Tseng,Po-Yen; Wong, Sai-Keung; Lin,Wen-Chieh
國立交通大學 2018-01-24T07:41:54Z 3D人物頭部模型風格轉換 許珈勝; 莊榮宏; 黃世強; Shi, Shia-Sheng; Chuang, Jung-Hong; Wong, Sai-Keung
國立交通大學 2018-01-24T07:41:39Z 彈性形變模擬: 基於剛性分析取樣的模型簡化法 簡碩廷; 林文杰; 黃世強; Chien, Shuo-Ting; Lin, Wen-Chieh; Wong, Sai-Keung
國立交通大學 2018-01-24T07:40:29Z 風格融合與變形三維模型 黃怡錚; 林文杰; 黃世強; Huang, Yi-Jheng; Lin, Wen-Chieh; Wong, Sai-Keung
國立交通大學 2018-01-24T07:38:48Z 藉由地圖屬性筆刷以控制人群模擬 何睿哲; 黃世強; Ho, Ruei-Che; Wong, Sai-Keung
國立交通大學 2018-01-24T07:38:48Z 基於導引力場的虛擬人群動畫建構 蔡宗祐; 黃世強; 王昱舜; Tsai, Tsung-Yu; Wong, Sai-Keung; Wang, Yu-Shuen
國立交通大學 2018-01-24T07:37:35Z 以感知為基礎的骨架對應 楊筱筑; 莊榮宏; 黃世強; Yang, Hsiao-Chu; Chuang, Jung-Hong; Wong, Sai-Keung
國立交通大學 2018-01-24T07:36:24Z 以RGB-D 攝影機為媒介之二維編輯系統 陳心凱; 黃世強; Chen, Hsin-Kai; Wong, Sai-Keung
國立交通大學 2018-01-24T07:36:17Z 以代理人為基準的人群模擬暨攝影機之控制 李福順; 黃世強; Li,Fu-Shun; Wong, Sai-Keung
國立交通大學 2018-01-24T07:35:09Z 運用虛擬筆刷產生皺紋效果於虛擬布料 陳煒誠; 黃世強; Chen, Wei-Cheng; Wong, Sai-Keung
國立交通大學 2018-01-24T07:35:04Z 最佳逃生路徑規劃 湯博焜; 黃世強; 王昱舜; Tang, Pao-Kun; Wong, Sai-Keung; Wang, Yu-Shuen
國立交通大學 2017-04-21T06:56:26Z GPU-based radial view-based culling for continuous self-collision detection of deformable surfaces Wong, Sai-Keung; Cheng, Yu-Chun
國立交通大學 2017-04-21T06:56:17Z A Procedural Approach to Modelling Virtual Climbing Plants With Tendrils Wong, Sai-Keung; Chen, Kai-Chun
國立交通大學 2017-04-21T06:55:55Z Generating Believable Mixed-Traffic Animation Lin, Wen-Chieh; Wong, Sai-Keung; Li, Cheng-Hsing; Tseng, Richard
國立交通大學 2017-04-21T06:48:49Z Animating Agents Based on Radial View in Crowd Simulation Li, Fu-Shun; Wong, Sai-Keung
國立交通大學 2017-04-21T06:48:46Z Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface Chen, Ting-Yu; Wong, Sai-Keung
國立交通大學 2017-04-21T06:48:16Z TWO-DIMENSIONAL DIGITAL WATER ART CREATION ON A NON-ABSORBENT HYDROPHILIC SURFACE Chen, Pei-Shan; Wong, Sai-Keung; Lin, Wen-Chieh
國立交通大學 2016-03-28T08:17:48Z 互動與可控式大量人群模擬:以捷運站為例 黃世強; Wong Sai Keung
國立交通大學 2015-12-04T07:03:11Z SAND ART SIMULATION SYSTEM AND METHOD CHEN Peng-Yu; WONG Sai-Keung; TSAI Wen-Hsiang
國立交通大學 2015-12-02T02:59:21Z Guidance path scheduling using particle swarm optimization in crowd simulation Wong, Sai-Keung; Tang, Pao-Kun; Li, Fu-Shun; Wang, Zong-Min; Yu, Shih-Ting
國立交通大學 2015-12-02T02:59:21Z Hybrid-based snow simulation and snow rendering with shell textures Wong, Sai-Keung; Fu, I-Ting
國立交通大學 2015-11-26T01:07:14Z 應用元球和三□表面重構的冰融化模擬以及在圖形處理器上之加速 李幸宇; Lii, Shing-Yeu; 黃世強; Wong, Sai-Keung
國立交通大學 2015-11-26T01:02:55Z 基於虛擬水與沙之二維數位藝術創作系統 陳廷譽; Chen, Ting-Yu; 黃世強; Wong, Sai-Keung
國立交通大學 2015-07-21T08:30:59Z Real-Time Auto Stylized Sand Art Drawing Chen, Peng-Yu; Wong, Sai-Keung
國立交通大學 2015-07-21T08:29:29Z Continuous collision detection for deformable objects using permissible clusters Wong, Sai-Keung; Baciu, George
國立交通大學 2015-07-21T08:28:23Z Hybrid-based snow simulation and snow rendering with shell textures Wong, Sai-Keung; Fu, I-Ting
國立交通大學 2015-07-21T08:28:23Z Guidance path scheduling using particle swarm optimization in crowd simulation Wong, Sai-Keung; Tang, Pao-Kun; Li, Fu-Shun; Wang, Zong-Min; Yu, Shih-Ting
國立交通大學 2014-12-13T10:51:33Z 在多核心平台上配合圖形處理單元達成互動可變形物體連續碰撞檢測的研究 黃世強; Wong Sai Keung
國立交通大學 2014-12-13T10:51:01Z 互動與可控式大量人群模擬:以捷運站為例 黃世強; Wong Sai Keung
國立交通大學 2014-12-13T10:49:40Z 運用CUDA在多核心平台上進行平行運算模擬多層不可伸展衣服 黃世強; Wong Sai Keung
國立交通大學 2014-12-13T10:46:02Z 變形物體的碰撞檢測方法---以線狀和類似樹結構的物體為對象 黃世強; Wong Sai Keung
國立交通大學 2014-12-13T10:45:05Z 研究混合型的平行運算系統及其應用在三維人物運動、布料模擬、頭髮模擬以及光線追蹤 黃世強; Wong Sai Keung

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