國立交通大學 |
2020-10-05T02:02:01Z |
Generation of small groups with rich behaviors from natural language interface
|
Chen, Chien-Yuan; Wong, Sai-Keung; Liu, Wen-Yun |
國立交通大學 |
2020-10-05T02:01:55Z |
Transferring video to dynamic relief structures with water interaction
|
Tseng, Yi-Chun; Wong, Sai-Keung |
國立交通大學 |
2020-10-05T02:01:54Z |
A natural language interface with casual users for crowd animation
|
Liu, Wen-Yun; Wong, Sai-Keung; Chen, Chien-Yuan |
國立交通大學 |
2020-07-01T05:21:47Z |
Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors
|
Volonte, Matias; Hsu, Yu-Chun; Liu, Kuan-Yu; Mazer, Joe P.; Wong, Sai-Keung; Babu, Sabarish, V |
國立交通大學 |
2020-05-05T00:02:00Z |
Effects of Reward Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning
|
Wong, Chien-Chou; Wong, Sai-Keung; Yang, Hsiang-Yu |
國立交通大學 |
2020-03-02T03:23:52Z |
Adversarial Colorization Of Icons Based On Structure And Color Conditions
|
Sun, Tsai-Ho; Lai, Chien-Hsun; Wong, Sai-Keung; Wang, Yu-Shuen |
國立交通大學 |
2019-12-13T01:12:50Z |
A Framework for Simulating Agent-Based Cooperative Tasks in Crowd Simulation
|
Wong, Sai-Keung; Chou, Yi-Hung; Yang, Hsiang-Yu |
國立交通大學 |
2019-08-02T02:15:33Z |
Interaction with proactive and reactive agents in box manipulation tasks in virtual environments
|
Liu, Kuan-Yu; Volonte, Matias; Hsu, Yu-Chun; Babu, Sabarish V.; Wong, Sai-Keung |
國立交通大學 |
2019-08-02T02:15:32Z |
Virtual titration laboratory experiment with differentiated instruction
|
Wu, Bo-Jyun; Wong, Sai-Keung; Li, Ta-Wei |
國立交通大學 |
2018-08-21T05:57:08Z |
ANIMATING PICTURES USING PROCEDURAL 2.5D WATER FLOW SIMULATION
|
Sun, Tsai-Ho; Tseng, Yi-Chun; Wong, Sai-Keung; Chen, Hsuan; Tsai, Tsung-Yu |
國立交通大學 |
2018-08-21T05:56:55Z |
A Two-Dimensional Editing System Based on Hand Gestures and Real Object Manipulation Using RGB-D Sensor
|
Chen, Hsin-Kai; Wong, Sai-Keung; Huang, Po-Han; Chang, Yu-An |
國立交通大學 |
2018-08-21T05:56:41Z |
A Study on Genetic Algorithm and Neural Network for Implementing Mini-Games
|
Charoenkwan, Phasit; Fang, Shih-Wei; Wong, Sai-Keung |
國立交通大學 |
2018-08-21T05:54:33Z |
Fire synthesis using basis fires and design
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Wong, Sai-Keung; Chang, Tse-Ching; Ho, Tan-Chi; Chuang, Jung-Hong |
國立交通大學 |
2018-08-21T05:53:44Z |
Evacuation simulation with consideration of obstacle removal and using game theory
|
Lin, Guan-Wen; Wong, Sai-Keung |
國立交通大學 |
2018-08-21T05:53:43Z |
Emotional virtual crowd on task completion in virtual markets
|
Huang, Po-Han; Wong, Sai-Keung |
國立交通大學 |
2018-08-21T05:53:43Z |
Transporting objects by multiagent cooperation in crowd simulation
|
Chen, Hsuan; Wong, Sai-Keung |
國立交通大學 |
2018-08-21T05:53:40Z |
Interactive Sand Art Drawing Using RGB-D Sensor
|
Wong, Sai-Keung; Chen, Kai-Min; Chen, Ting-Yu |
國立交通大學 |
2018-08-21T05:53:16Z |
Directing virtual crowds based on dynamic adjustment of navigation fields
|
Tsai, Tsung-Yu; Wong, Sai-Keung; Chou, Yi-Hung; Lin, Guan-Wen |
國立交通大學 |
2018-01-24T07:43:31Z |
基於交通資料的交通動畫重建
|
曾博彥; 黃世強; 林文杰; Tseng,Po-Yen; Wong, Sai-Keung; Lin,Wen-Chieh |
國立交通大學 |
2018-01-24T07:41:54Z |
3D人物頭部模型風格轉換
|
許珈勝; 莊榮宏; 黃世強; Shi, Shia-Sheng; Chuang, Jung-Hong; Wong, Sai-Keung |
國立交通大學 |
2018-01-24T07:41:39Z |
彈性形變模擬: 基於剛性分析取樣的模型簡化法
|
簡碩廷; 林文杰; 黃世強; Chien, Shuo-Ting; Lin, Wen-Chieh; Wong, Sai-Keung |
國立交通大學 |
2018-01-24T07:40:29Z |
風格融合與變形三維模型
|
黃怡錚; 林文杰; 黃世強; Huang, Yi-Jheng; Lin, Wen-Chieh; Wong, Sai-Keung |
國立交通大學 |
2018-01-24T07:38:48Z |
藉由地圖屬性筆刷以控制人群模擬
|
何睿哲; 黃世強; Ho, Ruei-Che; Wong, Sai-Keung |
國立交通大學 |
2018-01-24T07:38:48Z |
基於導引力場的虛擬人群動畫建構
|
蔡宗祐; 黃世強; 王昱舜; Tsai, Tsung-Yu; Wong, Sai-Keung; Wang, Yu-Shuen |
國立交通大學 |
2018-01-24T07:37:35Z |
以感知為基礎的骨架對應
|
楊筱筑; 莊榮宏; 黃世強; Yang, Hsiao-Chu; Chuang, Jung-Hong; Wong, Sai-Keung |
國立交通大學 |
2018-01-24T07:36:24Z |
以RGB-D 攝影機為媒介之二維編輯系統
|
陳心凱; 黃世強; Chen, Hsin-Kai; Wong, Sai-Keung |
國立交通大學 |
2018-01-24T07:36:17Z |
以代理人為基準的人群模擬暨攝影機之控制
|
李福順; 黃世強; Li,Fu-Shun; Wong, Sai-Keung |
國立交通大學 |
2018-01-24T07:35:09Z |
運用虛擬筆刷產生皺紋效果於虛擬布料
|
陳煒誠; 黃世強; Chen, Wei-Cheng; Wong, Sai-Keung |
國立交通大學 |
2018-01-24T07:35:04Z |
最佳逃生路徑規劃
|
湯博焜; 黃世強; 王昱舜; Tang, Pao-Kun; Wong, Sai-Keung; Wang, Yu-Shuen |
國立交通大學 |
2017-04-21T06:56:26Z |
GPU-based radial view-based culling for continuous self-collision detection of deformable surfaces
|
Wong, Sai-Keung; Cheng, Yu-Chun |
國立交通大學 |
2017-04-21T06:56:17Z |
A Procedural Approach to Modelling Virtual Climbing Plants With Tendrils
|
Wong, Sai-Keung; Chen, Kai-Chun |
國立交通大學 |
2017-04-21T06:55:55Z |
Generating Believable Mixed-Traffic Animation
|
Lin, Wen-Chieh; Wong, Sai-Keung; Li, Cheng-Hsing; Tseng, Richard |
國立交通大學 |
2017-04-21T06:48:49Z |
Animating Agents Based on Radial View in Crowd Simulation
|
Li, Fu-Shun; Wong, Sai-Keung |
國立交通大學 |
2017-04-21T06:48:46Z |
Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface
|
Chen, Ting-Yu; Wong, Sai-Keung |
國立交通大學 |
2017-04-21T06:48:16Z |
TWO-DIMENSIONAL DIGITAL WATER ART CREATION ON A NON-ABSORBENT HYDROPHILIC SURFACE
|
Chen, Pei-Shan; Wong, Sai-Keung; Lin, Wen-Chieh |
國立交通大學 |
2016-03-28T08:17:48Z |
互動與可控式大量人群模擬:以捷運站為例
|
黃世強; Wong Sai Keung |
國立交通大學 |
2015-12-04T07:03:11Z |
SAND ART SIMULATION SYSTEM AND METHOD
|
CHEN Peng-Yu; WONG Sai-Keung; TSAI Wen-Hsiang |
國立交通大學 |
2015-12-02T02:59:21Z |
Guidance path scheduling using particle swarm optimization in crowd simulation
|
Wong, Sai-Keung; Tang, Pao-Kun; Li, Fu-Shun; Wang, Zong-Min; Yu, Shih-Ting |
國立交通大學 |
2015-12-02T02:59:21Z |
Hybrid-based snow simulation and snow rendering with shell textures
|
Wong, Sai-Keung; Fu, I-Ting |
國立交通大學 |
2015-11-26T01:07:14Z |
應用元球和三□表面重構的冰融化模擬以及在圖形處理器上之加速
|
李幸宇; Lii, Shing-Yeu; 黃世強; Wong, Sai-Keung |
國立交通大學 |
2015-11-26T01:02:55Z |
基於虛擬水與沙之二維數位藝術創作系統
|
陳廷譽; Chen, Ting-Yu; 黃世強; Wong, Sai-Keung |
國立交通大學 |
2015-07-21T08:30:59Z |
Real-Time Auto Stylized Sand Art Drawing
|
Chen, Peng-Yu; Wong, Sai-Keung |
國立交通大學 |
2015-07-21T08:29:29Z |
Continuous collision detection for deformable objects using permissible clusters
|
Wong, Sai-Keung; Baciu, George |
國立交通大學 |
2015-07-21T08:28:23Z |
Hybrid-based snow simulation and snow rendering with shell textures
|
Wong, Sai-Keung; Fu, I-Ting |
國立交通大學 |
2015-07-21T08:28:23Z |
Guidance path scheduling using particle swarm optimization in crowd simulation
|
Wong, Sai-Keung; Tang, Pao-Kun; Li, Fu-Shun; Wang, Zong-Min; Yu, Shih-Ting |
國立交通大學 |
2014-12-13T10:51:33Z |
在多核心平台上配合圖形處理單元達成互動可變形物體連續碰撞檢測的研究
|
黃世強; Wong Sai Keung |
國立交通大學 |
2014-12-13T10:51:01Z |
互動與可控式大量人群模擬:以捷運站為例
|
黃世強; Wong Sai Keung |
國立交通大學 |
2014-12-13T10:49:40Z |
運用CUDA在多核心平台上進行平行運算模擬多層不可伸展衣服
|
黃世強; Wong Sai Keung |
國立交通大學 |
2014-12-13T10:46:02Z |
變形物體的碰撞檢測方法---以線狀和類似樹結構的物體為對象
|
黃世強; Wong Sai Keung |
國立交通大學 |
2014-12-13T10:45:05Z |
研究混合型的平行運算系統及其應用在三維人物運動、布料模擬、頭髮模擬以及光線追蹤
|
黃世強; Wong Sai Keung |