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"lo shao kang"的相关文件
显示项目 1-11 / 11 (共1页) 1 每页显示[10|25|50]项目
| 中國文化大學 |
2024-09 |
Making customers more likely to come back: the role of background colour in triggering arousal to influence memory, attitude, and patronage intention
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Hsieh, Ai-Yun; Lo, Shao-Kang |
| 中國文化大學 |
2024 |
Journal of Electronic Commerce Research , 25(1), 68–81
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Lo, Shao-Kang; Hsieh, Ai-Yun |
| 中國文化大學 |
2024 |
Social Anxiety and Online Media Choice: Visual Anonymity as a Key
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Hsieh, Ai-Yun; Lo, Shao-Kang |
| 中國文化大學 |
2022 |
Making customers more likely to come back: the role of background colour in triggering arousal to influence memory, attitude, and patronage intention
|
Hsieh, Ai-Yun; Lo, Shao-Kang; Hwang, Yujong |
| 中國文化大學 |
2016-01-02 |
The relationship between online game playing motivation and selection of online game characters - the case of Taiwan
|
Lo, Shao-Kang; Lie, Ting; Li, Chiuan-Luen |
| 中國文化大學 |
2014-08 |
Keyword advertising is not what you think: Clicking and eye movement behaviors on keyword advertising
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Lo, Shao-Kang; Hsieh, Ai-Yun; Chiu, Yu-Ping |
| 元智大學 |
2008-03 |
Selection of communication technologies-A perspective based on information richness theory and trust
|
李婷; Lo, Shao-Kang |
| 中國文化大學 |
2008 |
The Nonverbal Communication Functions of Emoticons in Computer-Mediated Communication
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Lo, Shao-Kang |
| 中國文化大學 |
2008 |
The impact of online game character's outward attractiveness and social status on interpersonal attraction
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Lo, Shao-kang |
| 中國文化大學 |
2008 |
Selection of communication technologies - A perspective based on information richness theory and trust
|
Lo, Shao-Kang; Lie, Ting |
| 中國文化大學 |
2007 |
How to know and choose online games: Differences between current and potential players
|
Teng, Ching-I;Lo, Shao-Kang;Wang, Pe-Cheng |
显示项目 1-11 / 11 (共1页) 1 每页显示[10|25|50]项目
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