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Showing items 1-10 of 10 (1 Page(s) Totally) 1 View [10|25|50] records per page
國立交通大學 |
2019-04-02T05:57:51Z |
So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game
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Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao |
國立政治大學 |
2018-09 |
Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising
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林日璇; Wu, Dai-Yun;Lin, Jih-Hsuan Tammy |
國立政治大學 |
2018-01 |
《新聞學研究》五十週年座談:數位時代新聞傳播教育的改變與挑戰
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蘇蘅; Su, Herng; 王維菁;林照真;倪炎元;夏珍;張文強;陳百齡;陳韜文;鍾蔚文; Lin, Chao-Chen;Hsia, Chen;Chan, Joseph M.;Chen, Pai-Lin;Wang, Wei-Ching;Chung, Wei-Wen;Chang, Wen-Chiang;Ni, Yen-Yuan; 蘇蘅;吳岱芸;吳俊葵; Su, Herng;Wu, Dai-Yun;Wu, Chun-Kuei |
國立政治大學 |
2018 |
So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game
|
林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao |
國立政治大學 |
2017-12 |
So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game
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林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao |
國立政治大學 |
2017 |
運用RFM模型結合資料採礦預測潛在顧客提升行銷效益-以Y藥局為例
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吳岱芸; Wu, Dai Yun |
國立政治大學 |
2015-07 |
從遊戲到遊戲化:行銷溝通遊戲化理論初探
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吳岱芸; Wu, Dai-Yun |
國立政治大學 |
2015 |
From Game to Gamification: Preliminary Research of Gamification Marketing Theory
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Wu, Dai-Yun; 吳岱芸 |
國立成功大學 |
2013-07-08 |
會計師受懲戒及懲戒後存續時間長短之影響因素
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吳岱芸; Wu, Dai-Yun |
國立政治大學 |
2011 |
創造我們的故事:以共同敘事概念建構體驗型互動裝置
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吳岱芸; Wu, Dai Yun |
Showing items 1-10 of 10 (1 Page(s) Totally) 1 View [10|25|50] records per page
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