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教育部委託研究計畫      計畫執行:國立臺灣大學圖書館
 
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機構 日期 題名 作者
國立交通大學 2018-08-21T05:54:15Z An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing Lin, Ting-Hao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen
國立交通大學 2017-04-21T06:55:38Z Inner engraving for the creation of a balanced LEGO sculpture Hong, Jhen-Yao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen
國立交通大學 2017-04-21T06:49:01Z An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing Lin, Ting-Hao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen
國立交通大學 2014-12-08T15:11:07Z GENETIC-BASED APPROACH FOR SYNTHESIZING TEXTURE Chang, Chin-Chen; Kuo, Yen-Ting; Tai, Wen-Kai
國立聯合大學 2010 Novel Geometrical Voxelization Approach with Application to Streamlines Hsieh, Hsien-His;Chang, Chin-Chen;Tai, Wen-Kai;Shen, Han- Wei
國立聯合大學 2010 PATH PLANNING FOR RACING GAMES Tan, Charlie Irawan;Chen, Chang-Min;Tai, Wen-Kai;Chang, Chin-Chen
國立東華大學 2009-10 Vertex Shuffling :a Novel information hiding on 3D model Tai,Wen-Kai; Tan,Charlie Irawan; Lin,Cong-Kai
國立東華大學 2009-09 Improved Relief Texture Mapping Using Minmax Texture Tai,Wen-Kai; Lee,Lo-wei; Tseng,Shih-Wei
國立東華大學 2009-08 Fractal Territory Game Tai,Wen-Kai; Siao,Siao-Fan; Li, Luo-Wei
國立東華大學 2009-04 GPU-based Collision Detection and Response for Particles on 3D Models Tai,Wen-Kai; Chang,Chin-Chen; Hsieh,Hsien-Hsi
國立東華大學 2009-01 An Interactive Building Modeling System Based On The Lego Concept Tai,Wen-Kai; Chen,Sheng-Yi; Lin, Cong-Kai
國立東華大學 2009 A Study on Novel 3D Object Presentation for Games Tai,Wen-Kai; Effendy Eka Saputra
國立東華大學 2008-07 An ai Tool: generating paths for Racing Game Tai,Wen-Kai; Tan,Charlie Irawan
國立東華大學 2008-06 Terrain Synthesis Based on Microscopic Terrain Feature Tai,Wen-Kai; Huang,Chun-Yen; Tu,Shih-Chun
國立東華大學 2008-03 Transition Texture Synthesis Tai,Wen-Kai; Lai,Yueh-Yi
國立東華大學 2008-01 An Implementation of Multi-Bounce Refractions for Multi-Layered Structures Tai,Wen-Kai; Chang,Chin-Chen; Lin,Chun-Min; Huang, Chun-Yen
國立東華大學 2008-01 Texture Synthesis Using Genetic Algorithms Tai,Wen-Kai; Chang,Chin-Chen; Kuo,Yen-Ting; Wang,Yun-Wen
國立東華大學 2008 A Volume Rendering Framework for Visualizing 3D Flow Fields Tai,Wen-Kai; Hsieh,Hsien-Hsi; Shen,Han-Wei; Li,Liya
國立東華大學 2008 Moving Cast Shadow Detection by Exploiting Multiple Cues Tai,Wen-Kai; Yang,Mau-Tsuen; Chiang,Cheng-Chin
國立東華大學 2008 Genetic-Based Approach for Synthesizing Texture Tai,Wen-Kai; Chang,Chin-Chen; Kuo,Yen-Ting
國立東華大學 2008 Independent Query Refinement and Feature Re-weighting Using Positive and Negative Examples for Content-based Image Retrieval Tai,Wen-Kai; Chiang,Cheng-Chin
國立東華大學 2007-01 A PROCEDURAL APPROACH FOR CHINESE TING MODELING Tai,Wen-Kai; Chu,Chien-Yuan; Huang,Chun-Yen
國立東華大學 2007 Feature Alignment Approach for Hand Posture Recognition Based on Curvature Scale Space Tai,Wen-Kai; Chang,Chin-Chen; Liu,Cheng-Yi
國立東華大學 2007 A Momentum-Based Deformation System for Granular Material Tai,Wen-Kai; Yang,Mau-Tsuen; Zeng,Ya-Lun; Tan,Charlie Irawan; Chang,Chin-Chen; Chiang,Cheng-Chin
國立東華大學 2006-12 Exploiting Spatial-Temporal Coherence in the Construction of Multiple Perspective Videos Tai,Wen-Kai; Chiang,C; Yang,M.T.; Lo,K.; Huang,S.
國立東華大學 2006 A Talking Face Driven by Voice using Hidden Markov Model Tai,Wen-Kai; Wang,Guang-Yi; Chiang,Cheng-Chin; Yang,Mau-Tsuen
國立東華大學 2006 New Approach for Static Gesture Recognition Tai,Wen-Kai; Han,Chin-Chuan; Chang,Chin-Chen; Chen,Jiann-Jone
國立東華大學 2006 A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects Tai,Wen-Kai; Hsieh,Hsien-Hsi
國立東華大學 2006 A Rendering Framework for Voxelization with Distance Field Tai,Wen-Kai; Chang,Sheng-Yi; Hsieh,Hsien-Hsi; Lai,Yueh-Yi
國立東華大學 2006 Natural Texture Transition for Feature-based Synthesis Tai,Wen-Kai; Liu,Chen-Duo; Lai,Yueh-Yi
國立東華大學 2005-07 Exploiting Hardware-accelerated Occlusion Queries for Visibility Culling Tai,Wen-Kai; Yang,Mau-Tsuen; Chiang,Cheng-Chin; Hsu,Chih-Kang
國立東華大學 2005-05 Determining Front-Facing Polygons for Dynamic and Deformable Objects Tai,Wen-Kai; Hsieh,Hsien-Hsi
國立東華大學 2005-01 TERRAIN SYNTHESIS: AN INTERACTIVE APPROACH Tai,Wen-Kai; Liu,Cheng-Duo; Chiang,Min-Yu; Chang,Chin-Chen; Huang,Jun-Yan
國立東華大學 2005 A simple GPU-based approach for 3D Voronoi diagram construction and visualization Tai,Wen-Kai; Hsieh,Hsien-Hsi
國立東華大學 2005 A Flexible 3D Slicer for Voxelization Using Graphics Hardware Tai,Wen-Kai; Chang,Sheng-Yi; Hsieh,Hsien-Hsi; Lai,Yueh-Yi
國立東華大學 2005 Terrain Synthesis Based on Microscopic Terrain Features Tai,Wen-Kai; Tu,Shih-Chun; Huang,Chun-Yen; Chang,Sheng-Yih
國立東華大學 2005 Synthesizing Transition Textures on Succession Patterns Tai,Wen-Kai; Liu,Chen-Duo; Lai,Yueh-Yi; Chang,Chin-Chen
國立東華大學 2005 Synthesis of Transition Textures on Succession Patterns Tai,Wen-Kai; Lai,Yueh-Yi
國立東華大學 2005 Stable Voxelization on Polygonal 3D Objects Using Programmable Graphics Hardware Tai,Wen-Kai; Hsieh,Hsien-Hsi; Lai,Yueh-Yi
國立東華大學 2004 A Hybrid Based Texture Synthesis Approach Tai,Wen-Kai; Wu,Chang-Hsing; Lai,Yueh-Yi
國立東華大學 2004 An Occlusion Culling Approach Based on Exploiting Multiple Hardware-accelerated Occlusion Queries for Dynamical Scenes Tai,Wen-Kai; Hsu,Chih-Kang; Hsieh,Hsien-Hsi
國立東華大學 2004 Flexible and Interactive Crack-like Patterns Presentation on 3D Objects Tai,Wen-Kai; Chiang,Cheng-Chin; Hsieh,Hsien-Hsi; Yang,Mau-Tsuen
國立東華大學 2004 Macroscopic Terrain Raised from microscopic Terrain Features Tai,Wen-Kai; Ueng,Ming-Fan; Chiang, Min-Yu
國立東華大學 2004 TEXTURE SYNTHESIS USING DATA MINING TECHNIQUE Tai,Wen-Kai; Liu,Cheng-Duo; Chen,Jhih-Rong
國立東華大學 2004 Dynamic Scene Visibility Culling Using Hardware-accelerated Occlusion Queries Tai,Wen-Kai; Hsieh,Hsien-Hsi; Hsu,Chih-Kang

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