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教育部委托研究计画 计画执行:国立台湾大学图书馆
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显示项目 444366-444375 / 2348419 (共234842页) << < 44432 44433 44434 44435 44436 44437 44438 44439 44440 44441 > >> 每页显示[10|25|50]项目
| 淡江大學 |
201606 |
Gamification Design: A Comparison of Four M-Learning Courses
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Wu, Ya-Ling |
| 朝陽科技大學 |
2022-11-24 |
Gamification in Enterprise Brand App: A Behavioral Perspective of Consumer
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Lin, Chih-Wei; Chien, Chun-Yu; Ou Yang, Chi-Pei; Mao, Tso-Yen; 毛祚彥 |
| 國立成功大學 |
2019-06-27 |
Gamification in Social Commerce: When Game and Social Elements Drive Engagement and Purchase Intention
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王春花; Sutthitrairong, Sathita |
| 南台科技大學 |
2022-12 |
Gamification of Culture: A Strategy for Cultural Preservation and Local Sustainable Development
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Chi‑Hua Wu;Yu‑Lin Chao;Jia‑Ting Xiong;Ding‑Bang Luh |
| 朝陽科技大學 |
2018-11 |
Gamification of Learning in Tourism Industry: A case study of Pokémon Go
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Chin-Cheng, Yang;Wei Yeng, Sia;Yi-Chiao, Tseng;Jui-Chang, Chiu* |
| 國家衛生研究院 |
2012-01 |
Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors
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Liao, LD;Chen, CY;Wang, IJ;Chen, SF;Li, SY;Chen, BW;Chang, JY;Lin, CT |
| 國立交通大學 |
2014-12-08T15:22:05Z |
Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors
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Liao, Lun-De; Chen, Chi-Yu; Wang, I-Jan; Chen, Sheng-Fu; Li, Shih-Yu; Chen, Bo-Wei; Chang, Jyh-Yeong; Lin, Chin-Teng |
| 國立交通大學 |
2017-04-21T06:48:52Z |
Gaming Controlling via Brain-Computer Interface Using Multiple Physiological Signals
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Chen, Shi-An; Chen, Chih-Hao; Lin, Theng-Wei; Ko, Li-Wei; Lin, Chin-Teng |
| 國立成功大學 |
2024 |
Gaming disorder among children and adolescents
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Griffiths;M, D.;Stavropoulos;V;Pontes;H, M.;Carbonell;X;King;D, L.;Lin;C, -Y.;Demetrovics;Z;Kir�ly;O |
| 嘉南藥理大學 |
2009 |
Gaming Research & Review Journal
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EBSCO-HTC |
显示项目 444366-444375 / 2348419 (共234842页) << < 44432 44433 44434 44435 44436 44437 44438 44439 44440 44441 > >> 每页显示[10|25|50]项目
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