|
English
|
正體中文
|
简体中文
|
總筆數 :2875232
|
|
造訪人次 :
54166166
線上人數 :
994
教育部委託研究計畫 計畫執行:國立臺灣大學圖書館
|
|
|
顯示項目 444926-444935 / 2351377 (共235138頁) << < 44488 44489 44490 44491 44492 44493 44494 44495 44496 44497 > >> 每頁顯示[10|25|50]項目
| 朝陽科技大學 |
2018-11 |
Gamification of Learning in Tourism Industry: A case study of Pokémon Go
|
Chin-Cheng, Yang;Wei Yeng, Sia;Yi-Chiao, Tseng;Jui-Chang, Chiu* |
| 國家衛生研究院 |
2012-01 |
Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors
|
Liao, LD;Chen, CY;Wang, IJ;Chen, SF;Li, SY;Chen, BW;Chang, JY;Lin, CT |
| 國立交通大學 |
2014-12-08T15:22:05Z |
Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors
|
Liao, Lun-De; Chen, Chi-Yu; Wang, I-Jan; Chen, Sheng-Fu; Li, Shih-Yu; Chen, Bo-Wei; Chang, Jyh-Yeong; Lin, Chin-Teng |
| 國立交通大學 |
2017-04-21T06:48:52Z |
Gaming Controlling via Brain-Computer Interface Using Multiple Physiological Signals
|
Chen, Shi-An; Chen, Chih-Hao; Lin, Theng-Wei; Ko, Li-Wei; Lin, Chin-Teng |
| 國立成功大學 |
2024 |
Gaming disorder among children and adolescents
|
Griffiths;M, D.;Stavropoulos;V;Pontes;H, M.;Carbonell;X;King;D, L.;Lin;C, -Y.;Demetrovics;Z;Kir�ly;O |
| 嘉南藥理大學 |
2009 |
Gaming Research & Review Journal
|
EBSCO-HTC |
| 淡江大學 |
2016-11-11 |
Gaming the Futures
|
Ji, Shun-Jie |
| 臺大學術典藏 |
2022-08-28T02:26:27Z |
Gaming to Learn: L2 Learners’ Conversational Pitch Convergence during Story-Telling
|
GRACE CHEN-HSIU KUO |
| 淡江大學 |
2016-11-10 |
Gaming- The Current State of Play
|
Dimple, Thadani |
| 國立臺灣大學 |
2006 |
Gamma ( ) phase transformation in pulsed GTAW weld metal of duplex stainless steel
|
Wang, S. H.; Chiu, P. K.; Yang, J. R.; Fang, J. |
顯示項目 444926-444935 / 2351377 (共235138頁) << < 44488 44489 44490 44491 44492 44493 44494 44495 44496 44497 > >> 每頁顯示[10|25|50]項目
|