| 中國文化大學 |
2021-07 |
Using Cloud Data Analysis to Supervise and Manage the Driving Behavior of Drivers
|
Tseng, Hsiao-Ting; Kao, Yu Cheng; Hu, Hsian-An; Chen, Wei-Yu |
| 嘉南藥理大學 |
2019 |
Using Cloud Services to Develop Marketing Information System Applications
|
Hung, Chien-Wen |
| 國家衛生研究院 |
2023-01-01 |
Using cluster algorithms with a machine learning technique and PMF models to quantify local-specific origins of PM2.5 and associated metals in Taiwan
|
Hsu, CY;Soo, JC;Lin, SL;Wu, CD;Chi, KH;Hsu, WC;Tseng, CC;Chen, YC |
| 國立成功大學 |
2023 |
Using cluster algorithms with a machine learning technique and PMF models to quantify local-specific origins of PM2.5 and associated metals in Taiwan
|
Hsu, C.-Y.;Soo, J.-C.;Lin, S.-L.;Wu, C.-D.;Chi, K.H.;Hsu, W.-C.;Tseng, C.-C.;Chen, Y.-C. |
| 國立臺灣大學 |
2010 |
Using Cluster Analysis to Classify Audiogram Shapes
|
黃俊豪; 劉殿楨; HWANG, JUEN-HAUR; LIU, TIEN-CHEN |
| 臺大學術典藏 |
2020-03-09T09:11:25Z |
Using cluster analysis to classify audiogram shapes
|
Lee C.-Y.; Hwang J.-H.; Hou S.-J.; TIEN-CHEN LIU |
| 國立成功大學 |
2014-12 |
Using Cluster Analysis to Identify Phenotypes and Validation of Mortality in Men with COPD
|
Chen, Chiung-Zuei; Wang, Liang-Yi; Ou, Chih-Ying; Lee, Cheng-Hung; Lin, Chien-Chung; Hsiue, Tzuen-Ren |
| 國立臺灣科技大學 |
2016 |
Using clustering algorithm to validate the golf backswing action simulated by microsoft Kinect motion-sensing photography
|
Wang, Wang W.-C;Ku, H.-H;Tsang, S.-S. |
| 淡江大學 |
2010-06 |
Using Clustering Techniques to Analyze Fraudulent Behavior Changes in Online Auctions
|
Chang, Wen-Hsi; Chang, Jau-Shien |
| 亞洲大學 |
2005 |
Using CMMI to Improve the Achievement of Enterprise Website Development─A Study of One SME
|
Chen, Hsuan-Wei |
| 中國文化大學 |
1998-05-01 |
Using CNN in the Language Laboratory Class
|
莫考利 |
| 元智大學 |
2020/9/28 |
Using CNN to Predict the Transformed Spatial Distance for a Pair of Image Patches
|
Chin-Hung Teng; Zhen-Hao Yang; Ching-Hu Lu |
| 國立政治大學 |
2010 |
Using co-occurrence information to improve Chinese-English word alignment in translation test items for high school students
|
Huang, C.-S.;Chang, Y.-C.;Liu, Chaolin;Tseng, Y.-H.; 劉昭麟 |
| 臺大學術典藏 |
2020-05-04T07:56:04Z |
Using Co-occurrence, Augmented Restrictions, and C-E WordNet for Chinese-English Cross-Language Information Retrieval at CLEF 2001.
|
Lin, Wen-Cheng; Chen, Hsin-Hsi; HSIN-HSI CHEN |
| 南亞技術學院 |
2009/02/26 |
Using Co-operative Learning and Problem-based Learning Approaches in music classroom for Early Childhood Education Students
|
魏麗卿 |
| 臺大學術典藏 |
2021-01-08T07:53:51Z |
Using CO2/O2 gas mixture to enhance tidal breathing with barometric whole body plethysmography system in cats
|
Chung-Hui Lin; Huey-Dong Wu; Pei-Ying Lo; Chung-Hui Lin; Huey-Dong Wu; Pei-Ying Lo; CHUNG-HUI LIN |
| 東方設計學院 |
2009-07-14 |
Using Coding Technology To Improve the Communication Efficiency of a Person with Multiple Disabilities
|
Shih, Ching-Tien; Shih, Chin-Hsiang; Luo, Ching-Hsing; 施清添; (東方技術學院電子與資訊系) |
| 國立臺灣師範大學 |
2014-10-30T09:32:11Z |
Using cognitive affective interaction model to construct on-line game for creativity
|
Hsiao, Hsien-Sheng; Wong, Kai-Hsin; Wang, Meng-Jie; Yu, Kuang-Chao; Chang, Kuo-En; Sung, Yao-Ting |
| 國立臺灣師範大學 |
2014-10-30T09:34:13Z |
Using cognitive affective interaction model to construct on-line game for creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
| 國立臺灣師範大學 |
2014-10-30T09:34:23Z |
Using Cognitive Affective Interaction Model to construct On-line Game for Creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
| 國立臺灣師範大學 |
2014-10-30T09:34:13Z |
Using cognitive affective interaction model to construct on-line game for creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
| 國立臺灣師範大學 |
2014-10-30T09:34:23Z |
Using Cognitive Affective Interaction Model to construct On-line Game for Creativity
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
| 國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
| 國立臺灣師範大學 |
2014-10-30T09:34:42Z |
Using Cognitive Affective Interaction Model to Construct On-line Game for Creativity.
|
Hsiao, H. S.; Wong, K. H.; Wang, M. J.; Yu, K. C.; Chang, K. E.; Sung, Y. T. |
| 國立中山大學 |
2006-03 |
Using cognitive dissonance to enhance college faculty's attitude on online courses: The less-leads-to-more effect is contingent upon national character
|
W. Chiou;C. Wan |